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Yasmin SalihYS
Open to opportunities

Yasmin Salih

@yasminsalih

User Experience Designer improving products through research-driven, design-system thinking.

United States
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What I'm looking for

I’m looking for a UX/Product design role where I can pair research (heuristics, usability testing) with strong design systems, iterate quickly, and collaborate cross-functionally to ship scalable, accessible experiences.

I’m a User Experience Designer who builds intuitive, production-ready experiences by grounding decisions in user research and iterative prototyping. I’m especially focused on turning insights from heuristic evaluations and usability testing into actionable feature changes.

At Brasserie Memere, I launched a responsive venue space reservation system for mobile and web, using iterative mockups and user testing to increase desired guest completion rates by 28%. I also conducted end-to-end heuristic evaluations on competitive ticketing systems, then helped drive 15+ critical feature changes based on what I observed in user behavior. Through 50+ user testing sessions, I tracked behavioral shifts during mid- and high-fidelity prototyping and iterated wireframes from Sketch to Figma while maintaining the client’s established design system.

As a User Experience Design Lead at Aloharmony, I produced 40+ high-fidelity dashboard mockups that reduced moderation overhead and improved content discoverability through targeted information architecture. I led a 4-person startup design team delivering interactive production analytics, publication, business management, and financial tracking so artists could manage and grow their presence in one toolkit. I also architected and deployed a scalable live-streaming platform for 100,000+ subscribers, enabling cross-platform voice, video, and music streaming and contributing to an 11% increase in Aloharmony creator signups.

Earlier, as a Visual Design and Research Apprentice at General Assembly, I designed UX/UI across 7 cross-platform products (iOS, Android, web, and smart devices) using user-centered design principles to create intuitive interfaces. I applied design systems and branding while working in agile project environments across 3 initiatives to improve collaboration and delivery efficiency. My capstone and coursework continue that same mindset—reimagining earner experiences using AGI for Uber, exploring inclusive design equity in a workshop for 500+ attendees, and developing XR/AR prototypes with Unity and Oculus play-testing for VR/AR design and interaction.

Experience

Work history, roles, and key accomplishments

Uber logoUB

Capstone

Jan 2026 - Jun 2026 (5 months)

Drove a 6-month collaborative design and development project with Uber applying AGI technologies to analyze and reimagine earner experiences at large-scale events. Streamlined earner communication and information delivery in the request flow, improving end-to-end ride-share completions by 16%.

BM

User Experience Designer

Brasserie Memere

Jun 2023 - Jan 2025 (1 year 7 months)

Launched a responsive venue space reservation system for mobile and web access using iterative mockups and user testing, increasing desired guest completion rates by 28%. Conducted heuristic evaluations of competitive ticketing systems, hosted 50+ user testing sessions, and iterated wireframes in Sketch and Figma while maintaining the client design system.

AL

User Experience Design Lead

Aloharmony

Mar 2023 - Aug 2023 (5 months)

Produced 40+ high-fidelity mockups for a dashboard, reducing moderation overhead and improving content discoverability through targeted information architecture decisions. Led a 4-person design team for interactive production and business management features, and helped architect and deploy a scalable live-streaming platform for 100,000+ subscribers, driving an 11% increase in creator signups.

General Assembly logoGA

Visual Design and Research Apprentice

Jan 2022 - Apr 2023 (1 year 3 months)

Designed UX/UI across 7 cross-platform products for iOS, Android, web, and smart devices using user-centered design principles to deliver production-ready interfaces. Applied design systems and branding and used agile methodologies across 3 project management initiatives to improve collaboration and delivery efficiency.

Education

Degrees, certifications, and relevant coursework

University of Washington logoUW

University of Washington

Master of Science, Human Centered Design Engineering

2024 - 2026

Master of Science in Human-Centered Design Engineering at the University of Washington from Sep 2024 to Jun 2026.

PD

Parsons School of Design

Bachelor of Fine Arts, Design and Technology

2017 - 2021

Activities and societies: Relevant coursework: Front-End Web Development, 3D modeling, 3D animation, Data Visualization, 2D animation, Design fundamentals, Web Design, Game Development Fundamentals, Unity, Game Theory, Interactive Play, VR/AR Environmental Design.

Bachelor of Fine Arts in Design and Technology at Parsons School of Design from Aug 2017 to Jun 2021.

Tech stack

Software and tools used professionally

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