At Super Studios, Inc., I designed and implemented real-time game systems for social, multi-platform titles, writing C++ and Blueprint code and developing tools and pipelines. I also collaborated with artists, designers, and QA to support gameplay mechanics and player interactions.
I shipped Nanook's Revenge, a multiplayer game built in Unreal Engine 4 and published on Steam, and published a C++ Unreal Engine plugin on FAB. I also created The Snowmen Before Christmas for BRYJAM Secret Santa.
At the Neurology Dept., Hospital das Clínicas – FMUSP, I develop Meta Quest 2 VR cognitive-training experiences using hand tracking for clinical research with brain-injury patients. My background in neuropsychology also includes designing VR-based studies and conducting neuropsychological assessments.

