I've spent 14 years making games and have shipped UE4/UE5 gameplay in C++, from award-winning indies to World of Tanks Blitz at Wargaming. Most recently at Rabbit Games, I built a Clans system from scratch and contributed to quest journal and player storage systems.
I've led programming on small teams, including releasing a three-person Unreal Engine 4 project across Steam, GOG, and EGS. I also developed and released the UE4 horror game Silver Chains, and build gameplay characters, combat logic, animation workflows, and multiplayer-ready systems using C++ and the Gameplay Ability System.

