At Silent Nova Games, I own gameplay features end to end on an unannounced VR title, from technical design and documentation through C++ implementation, debugging, UI integration, tooling, and optimization.
I developed AI using Behavior Trees, EQS, configurable spawners, and Data Asset-driven enemy definitions. I also wrote C++ smoke-test and diagnostic console commands to launch automated test sessions, collect runtime logs, and surface errors and crash reports before builds ship.
I'm the sole QA owner for CASHOUT, a multiplayer VR shooter in Early Access on the Meta Quest Store. I handle test coverage, defect reporting, regression validation, release verification, and update validation across builds.
Previously, as a Game Quality Analyst at Globant, I tested Hogwarts Legacy across PC, PlayStation, and Xbox, executing test cases and tracking defects in Jira and TestRail. In my own time, I'm building non-VR top-down RPG and platformer prototypes in Unreal Engine 5 and C++.

