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Rodrigo Camacho AsensioRA
Open to opportunities

Rodrigo Camacho Asensio

@rodrigocamachoasensi

I build animation-ready characters, rigs, and technical art pipelines for games.

Spain
Message

What I'm looking for

I'm looking to keep bridging art and technology, building characters, rigs, and efficient production pipelines while collaborating across animation, VFX, 3D, and engineering teams.

At Sunblind Games, I build production-ready rigging systems and serve as the technical bridge between Art and Engineering for seamless Unity asset integration. I also coordinate an eight-person cross-functional team across VFX, Animation, and 3D.

Previously at Edralon, I took 3D characters from high-poly ZBrush sculpts to optimized, animation-ready low-poly meshes, creating custom Autodesk Maya rigs with clean deformations and animator-friendly controls.

I enjoy balancing art and technique so designs can tell their own stories. My experience spans modeling, rigging, look development, Python tools, USD pipelines, and end-to-end 3D production, and I was a The Rookies 2025 Finalist.

Experience

Work history, roles, and key accomplishments

SG
Current

Technical Art Lead

Sunblind Games

Feb 2026 - Present (7 months)

Primary technical bridge between Art and Engineering for seamless Unity asset integration. Coordination of an 8-person cross-functional team, orchestrating workflows across VFX, Animation and 3D.

Education

Degrees, certifications, and relevant coursework

AS

Animum Creativity Advanced School

Advanced Course, 3D Character Rigging

2025 - 2026

Advanced 3D Character Rigging Course.

Tech stack

Software and tools used professionally

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