Rodrigo Camacho Asensio
@rodrigocamachoasensi
I build animation-ready characters, rigs, and technical art pipelines for games.
What I'm looking for
At Sunblind Games, I build production-ready rigging systems and serve as the technical bridge between Art and Engineering for seamless Unity asset integration. I also coordinate an eight-person cross-functional team across VFX, Animation, and 3D.
Previously at Edralon, I took 3D characters from high-poly ZBrush sculpts to optimized, animation-ready low-poly meshes, creating custom Autodesk Maya rigs with clean deformations and animator-friendly controls.
I enjoy balancing art and technique so designs can tell their own stories. My experience spans modeling, rigging, look development, Python tools, USD pipelines, and end-to-end 3D production, and I was a The Rookies 2025 Finalist.
Experience
Work history, roles, and key accomplishments
Technical Art Lead
Sunblind Games
Feb 2026 - Present (7 months)
Primary technical bridge between Art and Engineering for seamless Unity asset integration. Coordination of an 8-person cross-functional team, orchestrating workflows across VFX, Animation and 3D.
Education
Degrees, certifications, and relevant coursework
Animum Creativity Advanced School
Advanced Course, 3D Character Rigging
2025 - 2026
Advanced 3D Character Rigging Course.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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