adrian picazo caravaca
@adrianpicazocaravaca
I optimize 3D assets for real-time configurators and digital twins.
What I'm looking for
I’m a 3D Technical Artist specializing in technical optimization—Hardsurface modeling, Extreme CAD retopology, and quad topology—so complex engineering and CAD sources become production-ready low-poly assets for interactive experiences. I prepare digital twins for real-time web environments (WebGL, Three.js) and game engines (Unity), with a clear focus on transforming technical bottlenecks into stable, performance-friendly 3D content.
At DIMTechnologies S.L. (DimTech3D), I create, clean up, and optimize 3D models for an online customization platform. I convert ultra-high-density engineering meshes into hyper-optimized quad topology to achieve sub-2-second load times on web browsers, and I handle millimetric UV unwrapping and logical mesh structuring to support dynamic material changes.
My work bridges high-fidelity detail with technical performance for interactive 3D configurators for international luxury brands. I’ve shipped technical models for yachts’ hulls, accessories, and modular components, built base 3D topology and technical preparation for a sneaker configurator, and reconstructed garment patterns from manufacturing inputs to create functional digital twins prioritized for pattern-accurate production design. I also bring teaching experience from Game Design & Development, supporting others with programming logic, level design, and game engine fundamentals, and I’ve grounded my practice with a Master in 3D Character Animation for Video Games.
Experience
Work history, roles, and key accomplishments
3D Technical Artist
Dim Technologies S.L.
Nov 2022 - Present (3 years 7 months)
Created, cleaned, and optimized 3D models for the DIM3D Customizer online customization platform, transforming ultra-high-density CAD meshes into quad-topology assets for sub-2-second WebGL browser load times. Performed UV unwrapping and mesh structuring to support dynamic material changes for interactive configurators.
Game Design & Dev Teacher
Escuela Tecnológica Conectados
Sep 2021 - Sep 2022 (1 year)
Taught programming logic, level design, and core game engine fundamentals. Supported students with practical instruction focused on interactive game development concepts.
Education
Degrees, certifications, and relevant coursework
Animum Creativity Advanced School
Master, 3D Character Animation for Video Games
2020 - 2021
Completed a Master in 3D Character Animation for Video Games at Animum Creativity Advanced School.
ESI Murcia
Higher Degree, Game Design and Development
2016 - 2019
Completed a Higher Degree in Game Design and Development at ESI Murcia.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Job categories
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