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adrian picazo caravacaAC
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adrian picazo caravaca

@adrianpicazocaravaca

I optimize 3D assets for real-time configurators and digital twins.

Spain
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What I'm looking for

I want a remote role where I can optimize CAD-to-production 3D assets, build WebGL/Unity digital twins, and deliver fast-loading configurators that keep high-fidelity detail through quad topology and smart asset pipelines.

I’m a 3D Technical Artist specializing in technical optimization—Hardsurface modeling, Extreme CAD retopology, and quad topology—so complex engineering and CAD sources become production-ready low-poly assets for interactive experiences. I prepare digital twins for real-time web environments (WebGL, Three.js) and game engines (Unity), with a clear focus on transforming technical bottlenecks into stable, performance-friendly 3D content.

At DIMTechnologies S.L. (DimTech3D), I create, clean up, and optimize 3D models for an online customization platform. I convert ultra-high-density engineering meshes into hyper-optimized quad topology to achieve sub-2-second load times on web browsers, and I handle millimetric UV unwrapping and logical mesh structuring to support dynamic material changes.

My work bridges high-fidelity detail with technical performance for interactive 3D configurators for international luxury brands. I’ve shipped technical models for yachts’ hulls, accessories, and modular components, built base 3D topology and technical preparation for a sneaker configurator, and reconstructed garment patterns from manufacturing inputs to create functional digital twins prioritized for pattern-accurate production design. I also bring teaching experience from Game Design & Development, supporting others with programming logic, level design, and game engine fundamentals, and I’ve grounded my practice with a Master in 3D Character Animation for Video Games.

Experience

Work history, roles, and key accomplishments

DS
Current

3D Technical Artist

Dim Technologies S.L.

Nov 2022 - Present (3 years 7 months)

Created, cleaned, and optimized 3D models for the DIM3D Customizer online customization platform, transforming ultra-high-density CAD meshes into quad-topology assets for sub-2-second WebGL browser load times. Performed UV unwrapping and mesh structuring to support dynamic material changes for interactive configurators.

EC

Game Design & Dev Teacher

Escuela Tecnológica Conectados

Sep 2021 - Sep 2022 (1 year)

Taught programming logic, level design, and core game engine fundamentals. Supported students with practical instruction focused on interactive game development concepts.

Education

Degrees, certifications, and relevant coursework

Animum Creativity Advanced School logoAS

Animum Creativity Advanced School

Master, 3D Character Animation for Video Games

2020 - 2021

Completed a Master in 3D Character Animation for Video Games at Animum Creativity Advanced School.

EM

ESI Murcia

Higher Degree, Game Design and Development

2016 - 2019

Completed a Higher Degree in Game Design and Development at ESI Murcia.

Tech stack

Software and tools used professionally

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