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Enrique Cenis Cifuentes

@enriqueceniscifuente

Rigger artist at MYSTERIA STUDIO UG, creating rigging tools and pipeline methods for animation.

Spain
Message

At MYSTERIA STUDIO UG, I’m the sole person responsible for rig creation, maintenance, and tools for the animation team. I also research and develop pipeline methods and review 3D models to check they meet rigging standards.

At MERCURY STEAM, I rigged, skinned, and maintained varied characters and props during production. I created tools to support the rigging department’s pipeline and documented how to use them.

At PENDULO SL, I rigged props with different needs and functions, and rigged and skinned characters, including body and face. At SONS OF A BIT, I worked across modelling, rigging, texturing, and VFX.

I have a Master in Rigging and Character VFX from U-TAD | CENTRO UNIVERSITARIO DE TECNOLOGÍA Y ARTE DIGITAL, along with a 3D generalist education. My work has included Islabomba, Kluest, Vertigo, Blades of Fire, and Metroid: Ravenous, and I’m currently working on Asterfell.

Experience

Work history, roles, and key accomplishments

MU
Current

Senior Rigger Artist

Mysteria Studio UG

Jun 2025 - Present (1 year 4 months)

Sole responsible for rig creation, maintenance, and tools for the animation team. R&D of pipeline methodology and reviewing 3D models to ensure modelling standards for rigging.

MS

Mid Rigger Artist

Mercury Steam

Feb 2022 - Aug 2025 (3 years 6 months)

Rigged, skinned, and maintained multiple varied characters and props during production. Created tools to facilitate the rigging department pipeline and communicated closely with several departments to fix bugs and achieve high quality.

PS

Junior Rigger Artist

Pendulo SL

Feb 2021 - Nov 2021 (9 months)

Rigged various props with different needs and functions. Rigged and skinned various characters, body and face, to obtain the best degree of quality and ensure optimal flow and quality.

SB

3D Generalist

Sons of a Bit

Oct 2018 - Feb 2019 (4 months)

Worked on several areas of their projects, such as modelling, rigging, texturing, and VFX.

Education

Degrees, certifications, and relevant coursework

UD

U-TAD | Centro Universitario de Tecnología y Arte Digital

Master, Rigging and Character VFX

Master's degree in Rigging and Character VFX.

ED

ESI | Escuela Superior Internacional de Diseño

BTEC HND, Videogame Design and Development

Videogame Design and Development Degree Level 5 BTEC HND.

AS

ANIMUM CREATIVITY ADVANCED SCHOOL

Degree, 3D Production

3D Production Fundamentals Degree.

IA

IES ALQUIBLA

Bachelor, Science and Technology

Science and Technology Bachelor Degree.

Tech stack

Software and tools used professionally

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