At MYSTERIA STUDIO UG, I’m the sole person responsible for rig creation, maintenance, and tools for the animation team. I also research and develop pipeline methods and review 3D models to check they meet rigging standards.
At MERCURY STEAM, I rigged, skinned, and maintained varied characters and props during production. I created tools to support the rigging department’s pipeline and documented how to use them.
At PENDULO SL, I rigged props with different needs and functions, and rigged and skinned characters, including body and face. At SONS OF A BIT, I worked across modelling, rigging, texturing, and VFX.
I have a Master in Rigging and Character VFX from U-TAD | CENTRO UNIVERSITARIO DE TECNOLOGÍA Y ARTE DIGITAL, along with a 3D generalist education. My work has included Islabomba, Kluest, Vertigo, Blades of Fire, and Metroid: Ravenous, and I’m currently working on Asterfell.

