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Yannick Engozo'oYE
Open to opportunities

Yannick Engozo'o

@yannickengozoo

I build production-ready character rigs and gameplay animations for indie and mobile games.

Spain
Message

What I'm looking for

I'm looking to contribute character rigs, gameplay animation, and Unity production skills to game projects where I can keep learning and improving.

I've created gameplay animations, reusable character rigs, and Unity lighting for Viva Games' mobile game Zombie Gore, helping reduce repetitive setup across playable characters.

At EOI Polo Digital and 64Train, I've rigged humanoid and mechanoid characters, cleaned motion-capture animation data, and developed character models, props, and environment assets for game production. I work across Blender and Unity and contribute from modeling and texturing through rigging, animation, lighting, and asset integration.

Experience

Work history, roles, and key accomplishments

VG
Current

Lead 3D Animator, Character Rigger

Viva Games - Zombie Gore

Dec 2025 - Present (8 months)

Designed a reusable character rig for multiple playable characters, produced stylized animations, and handled lighting of 3D environments in Unity.

Education

Degrees, certifications, and relevant coursework

ED

EVAD Escuela de Videojuegos y Arte Digital

Certificate, 3D Art and Animation for Games

Completed training across the full game asset production pipeline, from concept development and modeling to texturing, rigging, animation, and Unity integration.

Tech stack

Software and tools used professionally

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