I've created and integrated production-ready real-time environments, materials, shaders, and lighting at FeelThere for simulation and interactive applications.
I balance visual quality, performance, and scalability by building PBR assets, validating content against polygon, texture, memory, and real-time constraints, and improving integration workflows with art and technical teams. I also implemented a Trello-based workflow that improved task visibility and contributed to a 20% increase in the art team's productivity KPI.
At Kluge Interactive, I created and optimized stylized, cartoon, and realistic materials and textures in Unity for VR multiplayer projects, while maintaining visual consistency and VR performance constraints. My work spans Unity, Unreal Engine, procedural materials, lighting, and asset optimization across stylized and photorealistic pipelines.

