Nicolas Goyret
@nicolasgoyret
3D artist specializing in optimized real-time assets for games and AR/VR.
What I'm looking for
I am a 3D artist focused on creating optimized, high-quality assets for videogames and AR/VR, with strong skills in hard-surface, low- and high-poly modeling, UV mapping, map baking, and PBR texturing. I have experience delivering production-ready models and integrating them into real-time engines like Unity and Unreal, and I collaborate effectively within agile, cross-disciplinary teams.
My background includes teaching 3D modeling and pipeline workflows, internship and studio experience producing AAA-quality props and weapons, and continuous improvement of project workflows and asset optimization. I emphasize technical accuracy, artistic consistency, and practical documentation to meet production standards.
Experience
Work history, roles, and key accomplishments
Junior 3D Prop Artist
Get Dead Entertainment
Sep 2025 - Present (3 months)
Sculpted high-detail ZBrush models and produced optimized low-poly meshes via manual retopology in Maya; textured assets with Substance Painter using PBR workflows to deliver production-ready game props.
3D Modeling Professor
Escuela de Arte Multimedial Da Vinci
Mar 2021 - Present (4 years 9 months)
Taught inorganic 3D modeling, UV mapping, map baking and PBR texturing using Maya and Substance Painter; provided technical support and guided students through industry-standard game pipelines.
Modeled and textured a realistic AAA weapon using Fusion 360, Maya and ZBrush, implemented PBR workflows and optimized meshes for real-time performance while iterating with senior artists to meet production standards.
3D Artist
Nova Works
May 2023 - Feb 2025 (1 year 9 months)
Optimized model topologies, improved materials and performed texture baking to enhance visual quality and real-time performance across projects, introducing workflow improvements that increased efficiency.
3D Artist
Canodrome
Feb 2022 - Aug 2022 (6 months)
Created low-poly props optimized for real-time performance and integrated assets into Unity to ensure smooth implementation within projects.
Education
Degrees, certifications, and relevant coursework
Voxel School
Advanced Master's Degree, Hard Surface Techniques for AAA Games
2025 - 2025
Advanced master's coursework focused on hard surface techniques for AAA games, covering production-ready workflows and asset optimization.
Primera Escuela de Arte Multimedial Da Vinci
Course, 3D Modeling and Rendering
2022 - 2022
Completed a 3D modeling and rendering course emphasizing modeling, texturing, and rendering techniques for digital assets.
Universidad Católica Argentina
Bachelor's Degree, Digital and Interactive Communication
2021 - 2021
Bachelor's degree in digital and interactive communication with focus on digital media and interactive content production.
Escuela de Arte Multimedial Da Vinci
Technical Degree, Videogame Design and Development
2021 - 2021
Technical degree program in videogame design and development covering game design principles and production workflows.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/nicogoyretJob categories
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