Himalayas logo
Nicolas GoyretNG
Open to opportunities

Nicolas Goyret

@nicolasgoyret

3D artist specializing in optimized real-time assets for games and AR/VR.

Spain
Message

What I'm looking for

I seek a role crafting optimized real-time assets in a collaborative, production-focused team where I can grow technical and pipeline expertise.

I am a 3D artist focused on creating optimized, high-quality assets for videogames and AR/VR, with strong skills in hard-surface, low- and high-poly modeling, UV mapping, map baking, and PBR texturing. I have experience delivering production-ready models and integrating them into real-time engines like Unity and Unreal, and I collaborate effectively within agile, cross-disciplinary teams.

My background includes teaching 3D modeling and pipeline workflows, internship and studio experience producing AAA-quality props and weapons, and continuous improvement of project workflows and asset optimization. I emphasize technical accuracy, artistic consistency, and practical documentation to meet production standards.

Experience

Work history, roles, and key accomplishments

GE
Current

Junior 3D Prop Artist

Get Dead Entertainment

Sep 2025 - Present (3 months)

Sculpted high-detail ZBrush models and produced optimized low-poly meshes via manual retopology in Maya; textured assets with Substance Painter using PBR workflows to deliver production-ready game props.

Globant logoGL

3D Hard Surface Artist (Intern)

Sep 2025 - Nov 2025 (2 months)

Modeled and textured a realistic AAA weapon using Fusion 360, Maya and ZBrush, implemented PBR workflows and optimized meshes for real-time performance while iterating with senior artists to meet production standards.

NW

3D Artist

Nova Works

May 2023 - Feb 2025 (1 year 9 months)

Optimized model topologies, improved materials and performed texture baking to enhance visual quality and real-time performance across projects, introducing workflow improvements that increased efficiency.

CA

3D Artist

Canodrome

Feb 2022 - Aug 2022 (6 months)

Created low-poly props optimized for real-time performance and integrated assets into Unity to ensure smooth implementation within projects.

Education

Degrees, certifications, and relevant coursework

VS

Voxel School

Advanced Master's Degree, Hard Surface Techniques for AAA Games

2025 - 2025

Advanced master's coursework focused on hard surface techniques for AAA games, covering production-ready workflows and asset optimization.

PV

Primera Escuela de Arte Multimedial Da Vinci

Course, 3D Modeling and Rendering

2022 - 2022

Completed a 3D modeling and rendering course emphasizing modeling, texturing, and rendering techniques for digital assets.

UA

Universidad Católica Argentina

Bachelor's Degree, Digital and Interactive Communication

2021 - 2021

Bachelor's degree in digital and interactive communication with focus on digital media and interactive content production.

EV

Escuela de Arte Multimedial Da Vinci

Technical Degree, Videogame Design and Development

2021 - 2021

Technical degree program in videogame design and development covering game design principles and production workflows.

Tech stack

Software and tools used professionally

Find your dream job

Sign up now and join over 100,000 remote workers who receive personalized job alerts, curated job matches, and more for free!

Sign up
Himalayas profile for an example user named Frankie Sullivan
Nicolas Goyret - Junior 3D Prop Artist - Get Dead Entertainment | Himalayas