Rizaldy SDW
@rizaldysdw
Game programmer generalist specializing in Unity and Unreal development.
What I'm looking for
I’m a game programmer generalist with expertise in Unity and Unreal programming, and I enjoy building systems that make teams move faster. I’m known for strong time management, organized task prioritization, and adaptability when new technologies appear.
In contract roles, I’ve architected modular, reusable gameplay systems and core plugins to streamline the development pipeline and reduce iteration time. I’ve integrated engine features and SDK functionality (like authentication, telemetry, and multiplayer services) while keeping code clean and well-documented, and I’ve collaborated closely with technical artists, animators, and designers.
My experience also spans cutscenes, UI/HUD implementation, and AI logic (State Tree and Behavior Trees), plus cinematic workflows such as Movie Render Queue and Level Sequencer integration. I’ve broadened into XR with Unity and the XR Interaction Toolkit, and I’ve done hardware/software game development using Python, VJoy, and WebSocket-based real-time HUD updates.
Experience
Work history, roles, and key accomplishments
Game Programmer
Noctua Games
May 2026 - Jul 2026 (2 months)
Architected modular, reusable gameplay systems and core plugins to streamline development and reduce iteration time. Integrated the proprietary Noctua SDK (authentication, telemetry, multiplayer services) and supported Unity/Unreal production pipelines with clean documentation.
Game Programmer
Agate International
Feb 2026 - Apr 2026 (2 months)
Oversee technical implementation of cutscenes, including module creation and support for narrative vision via storyboard/animatics. Assist lead programmers and designers with UI and additional non-combat features using gameplay systems and Unreal tools.
Game Programmer
Glaid Studio
Sep 2025 - Jan 2026 (4 months)
Designed modular gameplay systems including a State Tree-driven AI logic and an inventory system using C++ and Blueprints. Built cinematic and UI tooling workflows, including control rigs, Level Sequencer integration, HUDs/menus, and Movie Render Queue exports.
Unreal Engine C++ Programmer
Epoch Games
Jun 2024 - Oct 2025 (1 year 4 months)
Collaborated with the coding department to develop C++ systems, Blueprint classes, and Behavior Trees for AI creature behaviors. Supported pipeline integration through communication and cross-disciplinary teamwork.
XR Unity Developer
PT S2dio Industries
Jun 2025 - Aug 2025 (2 months)
Developed XR object interaction systems in Unity using the XR Interaction Toolkit, including ray-based grabbing with move/rotate manipulation and dynamic UI toggling. Built world-space inventory UIs and editor tools, leveraging Unity’s Input System for controller mapping and smooth user experience.
QA Tester (Meta Quest 3S)
Catalyst VR
Jul 2025 - Jul 2025 (0 months)
Tested VR applications on Meta Quest 3S, providing screen recordings and written notes to document issues and verify fixes. Ensured overall quality through documented QA feedback.
Game Developer
Samville Studio
Apr 2025 - Jun 2025 (2 months)
Developed Cycle Dash with custom hardware integration, bridging Unity and the Felvon V2 Spinner Bike using Python and VJoy. Reworked the experience for the Huawei x Telkomsel Digiland Run 2025 event using Inmo Air 2 smart glasses for real-time HUD via WebSocket, and created an endless runner with procedural map generation.
Unreal Engine Developer
United Creative
Oct 2024 - Apr 2025 (6 months)
Integrated MoCap animation assets into MetaHuman-based projects and implemented feature updates while maintaining performance and quality. Developed an interactive Unreal Engine application showcased at the Telkomsel 5G Launch event for OOH (Out-of-Home) displays.
Game Programmer
Play Castle Studio
Jan 2025 - Mar 2025 (2 months)
Developed core gameplay systems, UI, and mechanics using Lua in Roblox Studio. Used Rojo for project structure and external workflows, implemented Knit for modular architecture, and maintained collaboration via Git.
Education
Degrees, certifications, and relevant coursework
Jakarta State Polytechnic
Advanced Diploma, Mechanical Engineering
2019 - 2023
Advanced Diploma in Mechanical Engineering from Jakarta State Polytechnic (2019–2023).
Availability
Location
Authorized to work in
Website
rizaldysdw.itch.ioPortfolio
rizaldysdw.itch.ioJob categories
Skills
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