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Rizaldy SDWRS
Open to opportunities

Rizaldy SDW

@rizaldysdw

Game programmer generalist specializing in Unity and Unreal development.

Indonesia
Message

What I'm looking for

I’m looking for a team where I can build modular Unity/Unreal gameplay systems, integrate AI and UI, and support strong cinematic workflows—while collaborating closely with artists and learning new tech in dynamic environments.

I’m a game programmer generalist with expertise in Unity and Unreal programming, and I enjoy building systems that make teams move faster. I’m known for strong time management, organized task prioritization, and adaptability when new technologies appear.

In contract roles, I’ve architected modular, reusable gameplay systems and core plugins to streamline the development pipeline and reduce iteration time. I’ve integrated engine features and SDK functionality (like authentication, telemetry, and multiplayer services) while keeping code clean and well-documented, and I’ve collaborated closely with technical artists, animators, and designers.

My experience also spans cutscenes, UI/HUD implementation, and AI logic (State Tree and Behavior Trees), plus cinematic workflows such as Movie Render Queue and Level Sequencer integration. I’ve broadened into XR with Unity and the XR Interaction Toolkit, and I’ve done hardware/software game development using Python, VJoy, and WebSocket-based real-time HUD updates.

Experience

Work history, roles, and key accomplishments

EG

Unreal Engine C++ Programmer

Epoch Games

Jun 2024 - Oct 2025 (1 year 4 months)

Collaborated with the coding department to develop C++ systems, Blueprint classes, and Behavior Trees for AI creature behaviors. Supported pipeline integration through communication and cross-disciplinary teamwork.

PI

XR Unity Developer

PT S2dio Industries

Jun 2025 - Aug 2025 (2 months)

Developed XR object interaction systems in Unity using the XR Interaction Toolkit, including ray-based grabbing with move/rotate manipulation and dynamic UI toggling. Built world-space inventory UIs and editor tools, leveraging Unity’s Input System for controller mapping and smooth user experience.

CV

QA Tester (Meta Quest 3S)

Catalyst VR

Jul 2025 - Jul 2025 (0 months)

Tested VR applications on Meta Quest 3S, providing screen recordings and written notes to document issues and verify fixes. Ensured overall quality through documented QA feedback.

SS

Game Developer

Samville Studio

Apr 2025 - Jun 2025 (2 months)

Developed Cycle Dash with custom hardware integration, bridging Unity and the Felvon V2 Spinner Bike using Python and VJoy. Reworked the experience for the Huawei x Telkomsel Digiland Run 2025 event using Inmo Air 2 smart glasses for real-time HUD via WebSocket, and created an endless runner with procedural map generation.

UC

Unreal Engine Developer

United Creative

Oct 2024 - Apr 2025 (6 months)

Integrated MoCap animation assets into MetaHuman-based projects and implemented feature updates while maintaining performance and quality. Developed an interactive Unreal Engine application showcased at the Telkomsel 5G Launch event for OOH (Out-of-Home) displays.

Education

Degrees, certifications, and relevant coursework

JP

Jakarta State Polytechnic

Advanced Diploma, Mechanical Engineering

2019 - 2023

Advanced Diploma in Mechanical Engineering from Jakarta State Polytechnic (2019–2023).

Tech stack

Software and tools used professionally

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