At PT.Agate International, I developed core 2D and 3D gameplay mechanics and UI components using C# and Unity. I also implemented AI behavior systems and integrated assets with cross-functional teams.
At Visual Dart, I developed 3D gameplay mechanics, character controls, and system behaviors using C++ and Unreal Engine.
I integrated 3D assets, animations, and UI widgets into the Unreal Engine environment at Visual Dart.
I also refactored C++ codebases there to optimize performance and improve maintainability. My game development work spans Unity, Unreal Engine, UEFN, and Godot.

