At Love Beam, I contributed gameplay features and user interfaces, including a matchmaking system that takes players from lobby to victory.
I also developed inventory and cosmetics systems for player customization and created UI screens from design mockups. Across Roblox projects at XOX Studios, Paradigm Games, MetaMethod, and North Sea Games, I worked on gameplay mechanics, interactive systems, and code debugging and optimization.
I'm a fifth-semester Informatics Education student at Universitas Negeri Malang, focused on game development and web development. My experience includes C++, Lua/Luau, Roblox Studio, and Unity workflows, and I've contributed to 15+ commercial projects.

