Seeking senior, hands-on engineering roles building serious games, interactive simulators, and real-time EdTech platforms. I want to tackle complex real-time systems, from low-latency multiplayer loops and hardware integrations to physics-driven training environments.

Aryo Damar Prasetia
@aryo_d_prasetia
XR & Systems Engineer. Building real-time simulations, low-latency multiplayer, and scalable B2B platforms end to end.
What I'm looking for
XR & Systems Engineer specializing in real-time simulations, interactive hardware systems, and scalable B2B applications.
What I do:
XR & Simulations: High-stakes VR training systems (e.g., SelaruVRee) and interactive physics simulations.
Hardware Integration: Bridging interactive engines with physical hardware (industrial PLCs) for real-world simulators.
Multiplayer Systems: Low-latency networking with Photon and NGO, including WebGL/VR social metaverses (PataLand).
Architecture & Delivery: Modular, maintainable system design for multiplatform releases from concept to production.
Experience
Work history, roles, and key accomplishments
CTO & Lead Programmer
Cube Studio
Jan 2020 - Present (6 years 8 months)
Led development of XR, simulation, and gamified applications for B2B clients. Architected scalable systems, built real-time multiplayer using Photon and NGO, and integrated Unity with PLC hardware.
Education
Degrees, certifications, and relevant coursework
Telkom University
Bachelor of Applied Science, Multimedia Interactive Engineering
Bachelor of Applied Science in Multimedia Engineering with a major in Multimedia Interactive Engineering.
Availability
Location
Authorized to work in
Website
damagree.github.ioSalary expectations
Social media
Job categories
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