At Apex Systems, working with Epic Games, I developed and supported the Epic Online Services Unity plugin, contributing to 7 public production releases and owning one release end-to-end. My work covered cross-platform SDK integration, native-plugin debugging, release validation, and developer support.
At Yeltic, I led architecture and delivery for four client-used Unity projects while managing a six-person multidisciplinary team and contributing hands-on in Unity and C#. I built XR applications with OpenXR, XR Interaction Toolkit, SteamVR, and Meta XR, and integrated Azure and Firebase services.
At Fyware, I progressed from Unity Developer to Industrial Development Lead, leading teams across XR projects while continuing to build. I developed industrial VR/AR applications and systems for interaction, simulation, telemetry, and multiplayer, and used Unity Profiler to address performance bottlenecks.

