At Titan Games, I worked as a Gameplay Developer using Unity and Unreal Engine, contributing to several projects with a focus on multiplayer and larger-scale games.
At Amber Studio, I worked on gameplay and multiplayer development with Unity and Unreal Engine. Earlier, at Abstract Studios, I delivered mobile and VR advergaming projects for local clients as Lead Engineer.
My project work includes developing player connection management and the Prop Hunt and Overcooked game modes for an asymmetrical game. I also worked on VR player movement replication and developed character abilities while optimizing network bandwidth and performance.
I've also integrated Epic Online Services for matchmaking and lobbies, and worked with Unreal Engine Dedicated Servers, PlayFab, and Unity SDK development. I have six years of experience and a Master in Video Game Design and Development from Universidad de Morelia.

