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Ayrton OlveraAO
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Ayrton Olvera

@ayrtonolvera

Gameplay developer at Titan Games, creating multiplayer gameplay with Unity and Unreal Engine across diverse projects.

Mexico
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At Titan Games, I worked as a Gameplay Developer using Unity and Unreal Engine, contributing to several projects with a focus on multiplayer and larger-scale games.

At Amber Studio, I worked on gameplay and multiplayer development with Unity and Unreal Engine. Earlier, at Abstract Studios, I delivered mobile and VR advergaming projects for local clients as Lead Engineer.

My project work includes developing player connection management and the Prop Hunt and Overcooked game modes for an asymmetrical game. I also worked on VR player movement replication and developed character abilities while optimizing network bandwidth and performance.

I've also integrated Epic Online Services for matchmaking and lobbies, and worked with Unreal Engine Dedicated Servers, PlayFab, and Unity SDK development. I have six years of experience and a Master in Video Game Design and Development from Universidad de Morelia.

Experience

Work history, roles, and key accomplishments

TG

Gameplay Developer

Titan Games

Jan 2023 - Jan 2026 (3 years)

Developed gameplay using Unity and Unreal Engine, specializing in multiplayer and larger scale projects.

AS

Gameplay and Multiplayer Developer

Amber Studio

Jan 2020 - Jan 2023 (3 years)

Developed gameplay and multiplayer features using Unity and Unreal Engine across diversified projects.

AS

Lead Engineer

Abstract Studios

Jan 2019 - Jan 2020 (1 year)

Delivered multiple mobile and VR advergaming projects for local clients, managed the engineering team, and received direct client feedback.

CC

Creator and Main Gameplay Developer

Chamba Clones

Jan 2026 - Present (8 months)

Developed the main clone mechanic, Clone AI to follow player's path, and created the main character model.

DR

Unreal Multiplayer Developer

DRAGOMMY

Jan 2025 - Present (1 year 8 months)

Developed player connection management for asymmetrical game modes, two game modes (Prop Hunt and Overcooked), and VR player movement replication.

LA

UI Gameplay Developer

Lost Ark

Jan 2024 - Present (2 years 8 months)

Adapted UI interactions for multiple platforms and gamepad, working with Slate and UMG in Unreal Engine 5.

DA

Gameplay Developer

DRAGOMMYR Advergaming

Jan 2023 - Present (3 years 8 months)

Developed multiple minigames showcasing university career features, and implemented audio and instructions systems for all minigames.

AD

Lead Engineer

Axel el Drágon

Jan 2019 - Present (7 years 8 months)

Served as project architect for a mobile advergaming project, developed player base mechanics, and optimized performance.

DC

Teacher

DRAGOMMY course

Jan 2019 - Present (7 years 8 months)

Designed and taught a course on Unreal Engine 4, showing students how to use the main features of the engine.

VS

Lead Engineer

V Shooter

Jan 2019 - Present (7 years 8 months)

Developed a VR shooter minigame, including player mechanics, game rules, and game workflow.

Education

Degrees, certifications, and relevant coursework

UM

Universidad de Morelia

Master's, Video Game Design and Development

2024 -

Pursuing a Master's degree in Video Game Design and Development, with an expected completion in 2026.

UM

Universidad de Morelia

Video Game Engineer, Video Game Engineering

2015 - 2019

Pursued a degree in Video Game Engineering, focusing on game development and engineering principles.

Tech stack

Software and tools used professionally

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