Skip to main content
Ayrton OlveraAO
Looking for a job

Ayrton Olvera

@ayrtonolvera

Gameplay developer at Titan Games, creating multiplayer gameplay with Unity and Unreal Engine across diverse projects.

Mexico
Message

At Titan Games, I worked as a Gameplay Developer using Unity and Unreal Engine, contributing to several projects with a focus on multiplayer and larger-scale games.

At Amber Studio, I worked on gameplay and multiplayer development with Unity and Unreal Engine. Earlier, at Abstract Studios, I delivered mobile and VR advergaming projects for local clients as Lead Engineer.

My project work includes developing player connection management and the Prop Hunt and Overcooked game modes for an asymmetrical game. I also worked on VR player movement replication and developed character abilities while optimizing network bandwidth and performance.

I've also integrated Epic Online Services for matchmaking and lobbies, and worked with Unreal Engine Dedicated Servers, PlayFab, and Unity SDK development. I have six years of experience and a Master in Video Game Design and Development from Universidad de Morelia.

Experience

Work history, roles, and key accomplishments

TG

Gameplay Developer

Titan Games

Jan 2023 - Jan 2026 (3 years)

Developed gameplay using Unity and Unreal Engine, specializing in multiplayer and larger scale projects.

UnityUnreal Engine
Multiplayer Gaming
Amber Studio logoAS

Gameplay and Multiplayer Developer

Jan 2020 - Jan 2023 (3 years)

Developed gameplay and multiplayer features using Unity and Unreal Engine across diversified projects.

UnityUnreal Engine
Multiplayer Gaming
AS

Lead Engineer

Abstract Studios

Jan 2019 - Jan 2020 (1 year)

Delivered multiple mobile and VR advergaming projects for local clients, managed the engineering team, and received direct client feedback.

CC

Creator and Main Gameplay Developer

Chamba Clones

Jan 2026 - Present (10 months)

Developed the main clone mechanic, Clone AI to follow player's path, and created the main character model.

Gameplay Development
AI
Character Modeling
DH

Backend and SDK Developer

DRAGOMMY Hub

Jan 2026 - Present (10 months)

Developed backend with .NET 8, PostgreSQL, and OpenAPI, and created a custom Unity 6 Titan Hub SDK. Deployed remote servers.

BE

Multiplayer Gameplay Developer

Beanland

Jan 2025 - Present (1 year 10 months)

Developed multiple character abilities, optimized network bandwidth and performance using Unity 6 and Photon.

Unity 6
Photon
Multiplayer Gaming
Network Optimization
DR

Unreal Multiplayer Developer

DRAGOMMY

Jan 2025 - Present (1 year 10 months)

Developed player connection management for asymmetrical game modes, two game modes (Prop Hunt and Overcooked), and VR player movement replication.

Unreal Engine 4
Multiplayer Gaming
VR
Game Mode
LA

UI Gameplay Developer

Lost Ark

Jan 2024 - Present (2 years 10 months)

Adapted UI interactions for multiple platforms and gamepad, working with Slate and UMG in Unreal Engine 5.

DR

Online Services Developer

DRAGOMMYnder

Jan 2024 - Present (2 years 10 months)

Integrated Epic Online Services for matchmaking and lobby functionality, and developed networked cinematics for start and end match states.

Unreal Engine 5
Epic Online Services
Matchmaking
Lobby
Networked Cinematics
AP

Team Lead Engineer

Amber Party

Jan 2023 - Present (3 years 10 months)

Led team organization and management, integrated Epic Online Services, implemented main gameplay mechanics and Gameplay Ability System (GAS).

Unreal Engine 5NetworkingTeam Management
Epic Online Services
Gameplay Ability System
DA

Gameplay Developer

DRAGOMMYR Advergaming

Jan 2023 - Present (3 years 10 months)

Developed multiple minigames showcasing university career features, and implemented audio and instructions systems for all minigames.

DR

Gameplay Developer

DRAGOMMYrvest

Jan 2023 - Present (3 years 10 months)

Developed abilities for multiple characters using the Gameplay Ability System (GAS) in Unreal Engine 5.

Unreal Engine 5
Gameplay Ability System
Abilities
AS

Team Lead Engineer

Amber Sunrise

Jan 2023 - Present (3 years 10 months)

Led team organization and management, integrated PlayFab, managed dedicated servers, and implemented main gameplay mechanics.

BI

Gameplay Developer

Behaviour Interactive

Jan 2022 - Present (4 years 10 months)

Developed a training game for field workers, created a base task subsystem, and implemented player mechanics and interactions.

Unreal Engine 4
Gameplay
Task Subsystem
Player Mechanics
TB

Gameplay Developer

Tetris Beat

Jan 2021 - Present (5 years 10 months)

Developed base mechanics, optimized game manager, and implemented touch controls.

Unity
Gameplay
Game Manager
Touch Controls
DR

Gameplay Developer

DRAGOMMYrest

Jan 2021 - Present (5 years 10 months)

Developed player mechanics and interactions, and implemented procedural foliage spawn for mobile.

UnityMobile
Player Mechanics
Procedural Foliage
LU

Gameplay Developer

Ludi 2

Jan 2020 - Present (6 years 10 months)

Created over 50 minigames for an educational kids game, and integrated procedural 2D animation for dynamic minigames.

Unity2D
Educational Games
Mini Games
Procedural Animation
FC

Gameplay/REST API Developer

Fundación Cpital

Jan 2020 - Present (6 years 10 months)

Developed a finance training game, player interactions, scene workflow, and integrated REST API for player login management.

Unity2D
FinanceREST APIs
Monitoring Player Interactions
DC

Teacher

DRAGOMMY course

Jan 2019 - Present (7 years 10 months)

Designed and taught a course on Unreal Engine 4, showing students how to use the main features of the engine.

AD

Lead Engineer

Axel el Drágon

Jan 2019 - Present (7 years 10 months)

Served as project architect for a mobile advergaming project, developed player base mechanics, and optimized performance.

VS

Lead Engineer

V Shooter

Jan 2019 - Present (7 years 10 months)

Developed a VR shooter minigame, including player mechanics, game rules, and game workflow.

Unreal Engine 4VR
Shooter
Game Rules

Education

Degrees, certifications, and relevant coursework

UM

Universidad de Morelia

Master's, Video Game Design and Development

2024 -

Pursuing a Master's degree in Video Game Design and Development, with an expected completion in 2026.

UM

Universidad de Morelia

Video Game Engineer, Video Game Engineering

2015 - 2019

Pursued a degree in Video Game Engineering, focusing on game development and engineering principles.

Tech stack

Software and tools used professionally

Availability

Looking for a job

Location

Mexico

Authorized to work in

Salary expectations

400k+ MXN

Job categories

Gameplay Developer
Multiplayer Developer
Backend Engineer
SDK Developer
Online Services Developer
AI Game Engineer
Lead EngineerTeacher

Skills

Gameplay Development
Multiplayer Game DevelopmentUnreal Engine 5
Unreal Dedicated Server
Unreal Networking
Unreal Replication
Gameplay Ability System
Online Integration
UnityC++C#.NET 8+PostgreSQLOpenAPIPhoton

Interested in hiring Ayrton?

You can contact Ayrton and 600K+ other talented remote workers on Himalayas.

Message Ayrton

People also viewed

View all talent

Get matched with your dream remote job

Sign up now and join over 1,000,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!

Sign up
Himalayas profile for an example user named Frankie Sullivan