At The Gang, I lead a remote-first engineering team while staying in the codebase. I built the studio’s AI dev tool and drove its adoption across the company, helping artists, designers, and producers ship changes without waiting on an engineer.
Before that, I was Tech Lead & Senior Software Engineer on licensed Roblox titles for DreamWorks and Warner Bros., designing core systems and real-time multiplayer architecture. At SolidIcon, I led engineering teams across parallel projects and was responsible for core architecture, code quality, and CI/CD pipelines.
At Calabrio, I took a new full-stack SaaS meeting module from its first commit to launch. I’ve also worked on a framework for running AI coding agents, a skill library that specialises them per task, and a shared platform layer behind eight desktop apps in daily use.

