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Paul ParkerPP
Open to opportunities

Paul Parker

@paulparker

Experienced QA Lead (ISTQB) who builds high-performing teams and ships high-quality software.

United States
Message

What I'm looking for

I’m looking to lead QA that values rigor and quality culture—building strong teams, running risk-based testing, improving automation, and partnering tightly with product and engineering to ship reliably before release.

I’m an ISTQB® certified, seasoned Quality Assurance professional focused on rigorously evaluating products before public release. I’m at my best leading teams, designing QA processes, and partnering with developers and product teams to align testing with real project goals.

As a QA Lead at Blitz, I lead quality assurance for a global gaming stats tracking platform, ensuring releases meet the highest standards. I build and manage a high-performing QA team, recruit and mentor talent, and drive continuous improvement by identifying automation opportunities to optimize workflows and reduce bugs—while coordinating external QA partners and maintaining strong release integrity.

At Unbroken Studios, I’ve operated across Expert Technical Quality Assurance Analyst and Lead Quality Assurance Analyst roles—scoping headcount, onboarding and mentoring testers, authoring and maintaining end-to-end test plans/cases, and enforcing entry/exit criteria. I’ve also led Master Test Plan creation, ran risk-based smoke/regression/exploratory testing, improved efficiency with tooling strategies like coverage dashboards and test templates, and ensured quality gates consistently meet studio standards, supported by strong evidence capture and high-signal bug reporting in tools like Jira.

Experience

Work history, roles, and key accomplishments

Unbroken Studios logoUS

Lead Quality Assurance Analyst

Unbroken Studios

Feb 2022 - Feb 2024 (2 years)

Owned Master Test Plans and communicated testing priorities across feature, regression, verification and release coverage. Enforced QA processes, mentored analysts, compiled testing data and postmortem feedback, supported performance reviews and partnered with production and development leadership.

Unbroken Studios logoUS

Senior Quality Assurance Analyst

Unbroken Studios

Jan 2022 - Feb 2022 (1 month)

Executed test plans on pre-release game software, evaluating functionality, stability, performance, content and release readiness. Compared builds against design documentation, investigated discrepancies, wrote reproducible defects, verified fixes and collaborated with developers to isolate complex issues.

Unbroken Studios logoUS

Quality Assurance Analyst

Unbroken Studios

Dec 2020 - Jan 2022 (1 year 1 month)

Performed daily functional, regression and verification testing on pre-release game content. Created detailed bug reports with reproduction steps, environment information and severity context, maintained bug database accuracy, validated developer fixes and provided feedback to improve gameplay and user experience.

Blizzard Entertainment logoBE

Test Analyst

Aug 2020 - Oct 2020 (2 months)

Executed test plans covering functionality, balance, stability, performance, interface, art, audio, text and documentation. Identified and documented defects with clear reproduction steps, collaborated with production and development teams, supported regression testing and verified fixes across builds.

Survios logoSU

Quality Assurance Tester

Survios

Oct 2017 - Apr 2019 (1 year 6 months)

Tested Raw Data, Electronauts and Creed: Rise to Glory across Oculus, VIVE and PSVR. Investigated functionality, performance, comfort, headset interactions and platform-specific behavior, documented issues in Jira and supported PlayStation ecosystem and compliance-focused validation.

Interac logoIN

Assistant Language Teacher

Interac

Jul 2013 - Feb 2014 (7 months)

Taught English to junior high school students in Tokyo using interactive activities, conversation practice and culturally responsive instruction. Supported Japanese teachers, reinforced comprehension and pronunciation, built student confidence and served as a cultural ambassador in a Japanese workplace.

Naughty Dog logoND

QA specialist

Naughty Dog

Sep 2012 - Jul 2013 (10 months)

Tested The Last of Us and Uncharted 3: Free to Play for gameplay functionality and release quality. Documented defects in Devtrack with clear reproduction information, maintained organized issue records and used PS3 Debugger knowledge to support investigation and diagnosis during development.

Education

Degrees, certifications, and relevant coursework

Notre Dame de Namur University logoNU

Notre Dame de Namur University

Bachelor of Arts, Philosophy

2009 - 2011

Bachelor of Arts in Philosophy from Notre Dame de Namur University (2009–2011).

MU

Marymount California University

Transfer credit, Philosophy and Religious Studies

2006 - 2008

Tech stack

Software and tools used professionally

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