Paul Parker
@paulparker
Experienced QA Lead (ISTQB) who builds high-performing teams and ships high-quality software.
What I'm looking for
I’m an ISTQB® certified, seasoned Quality Assurance professional focused on rigorously evaluating products before public release. I’m at my best leading teams, designing QA processes, and partnering with developers and product teams to align testing with real project goals.
As a QA Lead at Blitz, I lead quality assurance for a global gaming stats tracking platform, ensuring releases meet the highest standards. I build and manage a high-performing QA team, recruit and mentor talent, and drive continuous improvement by identifying automation opportunities to optimize workflows and reduce bugs—while coordinating external QA partners and maintaining strong release integrity.
At Unbroken Studios, I’ve operated across Expert Technical Quality Assurance Analyst and Lead Quality Assurance Analyst roles—scoping headcount, onboarding and mentoring testers, authoring and maintaining end-to-end test plans/cases, and enforcing entry/exit criteria. I’ve also led Master Test Plan creation, ran risk-based smoke/regression/exploratory testing, improved efficiency with tooling strategies like coverage dashboards and test templates, and ensured quality gates consistently meet studio standards, supported by strong evidence capture and high-signal bug reporting in tools like Jira.
Experience
Work history, roles, and key accomplishments
Led QA for a gaming statistics platform serving over 1 million daily users. Coordinated internal and external testing, planned smoke, regression, exploratory, API, desktop and web coverage, improved bug triage and release readiness, and partnered with product, engineering and design to resolve high-risk issues.
Expert Technical QA Analyst
Unbroken Studios
Feb 2024 - Dec 2024 (10 months)
Managed QA operations, staffing support, onboarding, training, mentorship and team allocation. Created and maintained test plans, coordinated external QA partners, assigned daily coverage, tracked progress, reviewed design documentation and validated builds across platforms for release readiness.
Lead Quality Assurance Analyst
Unbroken Studios
Feb 2022 - Feb 2024 (2 years)
Owned Master Test Plans and communicated testing priorities across feature, regression, verification and release coverage. Enforced QA processes, mentored analysts, compiled testing data and postmortem feedback, supported performance reviews and partnered with production and development leadership.
Senior Quality Assurance Analyst
Unbroken Studios
Jan 2022 - Feb 2022 (1 month)
Executed test plans on pre-release game software, evaluating functionality, stability, performance, content and release readiness. Compared builds against design documentation, investigated discrepancies, wrote reproducible defects, verified fixes and collaborated with developers to isolate complex issues.
Quality Assurance Analyst
Unbroken Studios
Dec 2020 - Jan 2022 (1 year 1 month)
Performed daily functional, regression and verification testing on pre-release game content. Created detailed bug reports with reproduction steps, environment information and severity context, maintained bug database accuracy, validated developer fixes and provided feedback to improve gameplay and user experience.
Executed test plans covering functionality, balance, stability, performance, interface, art, audio, text and documentation. Identified and documented defects with clear reproduction steps, collaborated with production and development teams, supported regression testing and verified fixes across builds.
Functional Quality Assurance Tester
Activision
Jun 2019 - Jun 2020 (1 year)
Tested Call of Duty: Modern Warfare and Black Ops Cold War across gameplay, UI, stability and release scenarios. Logged detailed defects with expected and actual results, isolated issues with production and development teams, clarified reproduction paths and completed regression and verification testing.
Quality Assurance Tester
Survios
Oct 2017 - Apr 2019 (1 year 6 months)
Tested Raw Data, Electronauts and Creed: Rise to Glory across Oculus, VIVE and PSVR. Investigated functionality, performance, comfort, headset interactions and platform-specific behavior, documented issues in Jira and supported PlayStation ecosystem and compliance-focused validation.
Quality Assurance Tester
Santa Monica Studio
Aug 2016 - Jul 2017 (11 months)
Tested God of War for gameplay, progression, stability and player-experience issues. Documented defects in Jira, verified fixes and performed regression testing. Also supported PlayStation VR validation on Here They Lie and Air Force Special Ops: Nightfall.
Quality Assurance Tester
Treyarch
Jun 2015 - Aug 2016 (1 year 2 months)
Tested Call of Duty: Black Ops III through routine, exploratory and scenario-based passes. Identified gameplay and quality issues, documented defects in Jira with clear technical context, created detailed reports and completed assigned coverage according to milestone and project priorities.
Assistant Language Teacher
Interac
Jul 2013 - Feb 2014 (7 months)
Taught English to junior high school students in Tokyo using interactive activities, conversation practice and culturally responsive instruction. Supported Japanese teachers, reinforced comprehension and pronunciation, built student confidence and served as a cultural ambassador in a Japanese workplace.
QA specialist
Naughty Dog
Sep 2012 - Jul 2013 (10 months)
Tested The Last of Us and Uncharted 3: Free to Play for gameplay functionality and release quality. Documented defects in Devtrack with clear reproduction information, maintained organized issue records and used PS3 Debugger knowledge to support investigation and diagnosis during development.
Quality Assurance Tester
Activision
Jun 2012 - Jul 2012 (1 month)
Tested Call of Duty: Black Ops II for functionality, stability and release quality. Identified and documented defects in Devtrack, provided clear reproduction information, supported regression and verification efforts and completed assigned testing coverage during active development.
Game Master
Activision
Sep 2011 - Jun 2012 (9 months)
Monitored and tested Call of Duty ELITE services and user experience. Designed competitive Modern Warfare 3 events for domestic and international players, verified winners, moderated community interactions, reviewed flagged content and provided customer support through tickets and live chat.
Education
Degrees, certifications, and relevant coursework
Notre Dame de Namur University
Bachelor of Arts, Philosophy
2009 - 2011
Bachelor of Arts in Philosophy from Notre Dame de Namur University (2009–2011).
Marymount California University
Transfer credit, Philosophy and Religious Studies
2006 - 2008
Availability
Location
Authorized to work in
Social media
Job categories
Skills
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