I’m looking for a game-focused team where I can lead Unreal Engine development end-to-end—building features while also being hands-on, ensuring quality through testing, and collaborating with designers using clear specifications—while also mentoring others through my instructional experience.
Rajesh Iyer
@rajeshiyer
Lead Game Developer specializing in Unreal Engine C++ and Blueprints for real-time gaming.
What I'm looking for
I’m a Lead Game Developer with 10+ years building both functional gaming and non-gaming graphical software. I focus on Unreal Engine code writing, testing protocols, and drafting clear, concise technical specifications so teams can ship confidently.
In my current role, I’m a Senior Unreal Generalist—fixing bugs and creating new Unreal Engine 5 C++ and Blueprint features for a cricket visualization product. Previously, I developed the award-winning PC game 1971: Indian Naval Front from scratch using C++ and Blueprints on Steam and Epic Games Store, and I built the back-end architecture for a planned free multiplayer update.
I also bring strong teaching and community impact: as an Unreal Authorized Instructor, I run workshops, masterclasses, and full courses, and I’ve recorded multiple training courses (Unity and Unreal Engine 4) for EduCba. Earlier experience includes Unity-based Hololens 1 prototyping, mobile/web game development, and release pipeline work, plus past console/online game programming where I managed cutscenes, gameplay physics, and tooling.
Experience
Work history, roles, and key accomplishments
Senior Unreal Generalist
Quidich Innovation Labs
Jun 2025 - Present (1 year 1 month)
Fixes bugs and delivers new features for a Cricket visualization product. Builds functionality in Unreal Engine 5 using C++ and Blueprints.
Lead Developer
Neosphere Interactive Studios
Apr 2022 - Jun 2025 (3 years 2 months)
Developed the PC game '1971: Indian Naval Front' from scratch using C++ and Blueprints in Unreal Engine 5. Built multiplayer back-end architecture and led Unreal Authorized Instructor workshops and courses.
Freelance Trainer
Educba
Apr 2017 - Dec 2019 (2 years 8 months)
Recorded and delivered technical courses sold on Educba’s portal, focused on Unity and Unreal Engine 4. Created curriculum across C#, C++, Windows 10 application development, HoloLens application development, and Blender modeling, and conducted Unreal Engine 5 masterclasses.
HoloLens Developer
I2E Consulting
May 2016 - Jun 2017 (1 year 1 month)
Used Unity to build prototypes that progressed into final products for Microsoft HoloLens 1 across client engagements. Supported HoloLens development for end-to-end delivery.
Unity Developer
Games2Win
Jun 2013 - Jan 2015 (1 year 7 months)
Created casual to hypercasual mobile and web games using Unity. Delivered gameplay content for mobile and web releases.
Technical Developer
Knowledge Adventure
Apr 2011 - Sep 2012 (1 year 5 months)
Created and pushed game builds from Dev to Staging to Live servers daily. Coded tools and plugins that supported gameplay programmers.
Game Developer
Gameshastra
May 2007 - Apr 2011 (3 years 11 months)
Worked on the PlayStation 2 game 'Desi Adda' as a programmer, including cutscene management, entity physics for mini-games, and profanity filter development for an online game. Ported mobile games to PSP and led a team of two programmers for a mobile-to-PSP racing game port.
Game Tester
Jump Games
Jun 2004 - Dec 2006 (2 years 6 months)
Tested mobile games (J2ME and Brew) and reported issues to a Mantis bug tracker. Followed up with developers on fixes to support releases to production.
Education
Degrees, certifications, and relevant coursework
APTECH - Mumbai
Advanced Diploma in Software Engineering, Software Engineering
Completed an Advanced Diploma in Software Engineering at APTECH in Mumbai.
Vivek Vidyalaya Junior College - Mumbai
High School Diploma
Earned a High School Diploma from Vivek Vidyalaya Junior College in Mumbai.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Job categories
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