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Saravana Kumar

@saravanakumar2

Senior Real-Time Rendering and Engine Engineer specializing in Unreal/Unity performance, engine architecture, and multiplayer systems.

India
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What I'm looking for

I’m looking for an engine/rendering role where I can drive performance-critical Unreal/Unity systems—profiling, optimisation, and scalable architecture—while building reusable engine frameworks for multiplayer and XR/3D products, with opportunities to work on international projects.

I’m a Senior/Principal Real-Time Rendering and Engine Engineer with 13+ years of experience delivering performance-critical 3D applications across PC, console, mobile, and XR platforms. I specialize in Unreal Engine (4/5), Unity, engine-level architecture, rendering optimisation, and multiplayer systems, with a strong focus on GPU/CPU profiling and memory/frame-time optimisation.

In my recent roles, I’ve led PC and console development, architected modular gameplay and rendering systems reusable across projects, and guided programmers and artists on pipelines and best practices. I’ve also worked as a Technical Consultant and Lead on large-scale VR fitness/simulation platforms, helped revamp codebases and build pipelines, and supported live-service production stability—always building scalable, reusable engine frameworks.

Experience

Work history, roles, and key accomplishments

FG
Current

Lead Game Engineer

Fountainhead Games

Sep 2023 - Present (2 years 11 months)

Led PC and console (PS5, Xbox) development focusing on engine systems, performance, and scalability. Architected reusable modular gameplay and rendering systems and worked closely on profiling and memory optimisation.

AS

Fractional Technical Architect

Ayelet Studio

Sep 2023 - Apr 2025 (1 year 7 months)

Defined technical architecture and pipelines for multiple concurrent projects. Built scalable engine frameworks for different game genres and mentored engineers on Unreal Engine internals and optimisation.

ML

Technical Consultant & Lead

MyWhoosh Technology Services LLC

Nov 2020 - Aug 2023 (2 years 9 months)

Contributed to a large-scale VR and fitness simulation platform across PC, mobile, and XR. Developed core gameplay systems, physics, workouts, and event frameworks, and optimised runtime performance for growth in active users.

JG

Senior Game Developer

Junglee Games

Sep 2019 - Oct 2020 (1 year 1 month)

Designed and implemented real-money game frameworks with an emphasis on stability and scalability. Worked on live-service features, monitoring updates, and resolving production issues.

CS

Senior Game Programmer

Cympl Studio

Nov 2018 - Aug 2019 (9 months)

Developed hyper-casual and casual games using Unity and Unreal. Led UI revamp efforts and focused on rapid iteration and performance optimisation for mobile platforms.

NL

Game Developer

Nextwave Multimedia Pvt. Ltd.

Oct 2012 - Jul 2016 (3 years 9 months)

Core developer on World Cricket Championship 2 for Android, iOS, and Windows. Ported Android titles to Windows Phone and Desktop platforms and built asynchronous multiplayer and social gameplay features.

BS

Technical Consultant

BigThinx Software

Revamped an existing codebase from scratch and streamlined multi-platform build pipelines and deployment processes. Improved maintainability and reduced build-time failures across target platforms.

Education

Degrees, certifications, and relevant coursework

Anna University logoAU

Anna University

Bachelor of Technology, Information Technology

2008 - 2012

Bachelor of Technology in Information Technology at Anna University, Chennai, completed from 2008 to 2012.

Tech stack

Software and tools used professionally

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