Saravana Kumar
@saravanakumar2
Senior Real-Time Rendering and Engine Engineer specializing in Unreal/Unity performance, engine architecture, and multiplayer systems.
What I'm looking for
I’m a Senior/Principal Real-Time Rendering and Engine Engineer with 13+ years of experience delivering performance-critical 3D applications across PC, console, mobile, and XR platforms. I specialize in Unreal Engine (4/5), Unity, engine-level architecture, rendering optimisation, and multiplayer systems, with a strong focus on GPU/CPU profiling and memory/frame-time optimisation.
In my recent roles, I’ve led PC and console development, architected modular gameplay and rendering systems reusable across projects, and guided programmers and artists on pipelines and best practices. I’ve also worked as a Technical Consultant and Lead on large-scale VR fitness/simulation platforms, helped revamp codebases and build pipelines, and supported live-service production stability—always building scalable, reusable engine frameworks.
Experience
Work history, roles, and key accomplishments
Lead Game Engineer
Fountainhead Games
Sep 2023 - Present (2 years 11 months)
Led PC and console (PS5, Xbox) development focusing on engine systems, performance, and scalability. Architected reusable modular gameplay and rendering systems and worked closely on profiling and memory optimisation.
Fractional Technical Architect
Ayelet Studio
Sep 2023 - Apr 2025 (1 year 7 months)
Defined technical architecture and pipelines for multiple concurrent projects. Built scalable engine frameworks for different game genres and mentored engineers on Unreal Engine internals and optimisation.
Technical Consultant & Lead
MyWhoosh Technology Services LLC
Nov 2020 - Aug 2023 (2 years 9 months)
Contributed to a large-scale VR and fitness simulation platform across PC, mobile, and XR. Developed core gameplay systems, physics, workouts, and event frameworks, and optimised runtime performance for growth in active users.
Senior Game Developer
Junglee Games
Sep 2019 - Oct 2020 (1 year 1 month)
Designed and implemented real-money game frameworks with an emphasis on stability and scalability. Worked on live-service features, monitoring updates, and resolving production issues.
Senior Game Programmer
Cympl Studio
Nov 2018 - Aug 2019 (9 months)
Developed hyper-casual and casual games using Unity and Unreal. Led UI revamp efforts and focused on rapid iteration and performance optimisation for mobile platforms.
Game Developer
Sparky Entertainment Pvt. Ltd.
Jul 2016 - Aug 2018 (2 years 1 month)
Worked on MMO features using Unreal dedicated servers and improved server/client-side performance through profiling and optimisation. Implemented gameplay, UI, AI, and networking systems.
Game Developer
Nextwave Multimedia Pvt. Ltd.
Oct 2012 - Jul 2016 (3 years 9 months)
Core developer on World Cricket Championship 2 for Android, iOS, and Windows. Ported Android titles to Windows Phone and Desktop platforms and built asynchronous multiplayer and social gameplay features.
Technical Consultant
BigThinx Software
Revamped an existing codebase from scratch and streamlined multi-platform build pipelines and deployment processes. Improved maintainability and reduced build-time failures across target platforms.
Education
Degrees, certifications, and relevant coursework
Anna University
Bachelor of Technology, Information Technology
2008 - 2012
Bachelor of Technology in Information Technology at Anna University, Chennai, completed from 2008 to 2012.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
iamraavanan.github.ioJob categories
Skills
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