At BadPing Game Studio, I expanded into PC and 3D game development for Steam, working with a small team to build prototypes and games. I also integrated AI tools into the development process.
At Softworld Game, I led a small team developing Android and iOS games. I built prototypes and core gameplay, designed UI/UX in Unity Editor, and integrated in-app purchases, ads, and Firebase Database for Fantasy Legion and Knights and Glory.
At Roti Studio, I developed Rising Warriors using Objective-C and Cocos2D, then converted it to Unity for multiple mobile platforms. I implemented its core battle gameplay and upgrade systems; earlier, I developed feature-phone games using J2ME at Mobile Entertainment Co., LTD.

