Phong Pham
@phongpham
Unity Developer focused on core gameplay, UI logic, ad SDK integration, and performance optimization.
What I'm looking for
I’m a Unity Developer who builds core gameplay systems and UI flow logic end-to-end, from prototype to production and live operations. I’m especially focused on clean code architecture, scalability, and optimizing the player experience.
In my recent roles, I integrated advertising SDKs and tracking analytics, built event systems, and optimized performance and gameplay balancing. I also handled live content updates, bug fixes, and stability improvements for monetization systems.
Across multiple projects and genres, I’ve developed building/decor mechanics, mining/mission/reward loops, puzzle gameplay, and minigame-based H5 experiences. I design and implement systems that respond to player feedback and improve gameplay balance.
My technical foundation includes C#, JavaScript, NodeJS, Unity, and Construct 3, with a strong emphasis on OOP, SOLID, and design patterns. I use Git, Jira, and Figma to support reliable development workflows and maintainable gameplay systems.
Experience
Work history, roles, and key accomplishments
Unity Developer
AZ Global Corp
Oct 2025 - Mar 2026 (5 months)
Built core gameplay systems and UI flow logic, including event systems. Integrated advertising SDKs and tracking analytics, and optimized performance and gameplay balancing for live games.
Unity Developer
Mirai Studio
Mar 2025 - Oct 2025 (7 months)
Developed core gameplay mechanics and UI logic, integrating tracking and advertising systems to improve user experience and game balance. Integrated new advertising SDKs, debugged ad-related crashes, optimized ad placements, and supported stable monetization.
Game Developer (H5 Games)
Funtap Games
Mar 2024 - Mar 2025 (1 year)
Implemented core gameplay for multiple H5 minigames and systems, balancing in-game economy and maintaining/updating content based on player feedback. Developed mining, missions, upgrades, rewards, and puzzle gameplay, integrating backend APIs and partner payment systems where required.
Education
Degrees, certifications, and relevant coursework
Hanoi University of Business and Technology
Information Technology
2020 - 2024
Grade: GPA: 3.56/4.0
Studied Information Technology at Hanoi University of Business and Technology from 2020 to 2024, achieving a GPA of 3.56/4.0.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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