Dallin Nguyen
@dallinnguyen
I lead Unity teams building scalable, high-performance mobile, AR/VR, and live-service games.
What I'm looking for
I've led Unity engineering for Gear Games' mobile adaptation of XCOM, published by 2K, and the in-house title Arcane Rush, guiding architecture, performance optimization, and feature delivery across teams of approximately 10 engineers. Previously, I led Orbitau at F6 Galaxy, integrating Web3 systems, wallet connectivity, NFT ownership, and token-related gameplay features.
Across 13+ years, I've shipped mobile, AR/VR, WebGL, and live-service projects from prototype to production, including Sky Garden, Virtua Tennis Challenge, Sonic the Hedgehog 4, Crazy Taxi Tycoon, and interactive multiplayer experiences. I combine hands-on gameplay and engine-level programming in Unity and C++ with mentoring, code reviews, and practical architecture that keeps projects scalable and maintainable.
Experience
Work history, roles, and key accomplishments
Full-time Freelance
Gram Games
Dec 2025 - Apr 2026 (4 months)
Contributed to the development of an unannounced open-world mobile game prototype under NDA. Worked closely with a highly experienced engineering team to build the technical foundation for a large-scale open-world project, focusing on gameplay systems, scalable architecture, and performance optimization for mobile hardware.
Unity Lead
Gear Games
Dec 2023 - Sep 2025 (1 year 9 months)
Led a team of approximately 10 Unity engineers across two major projects: the mobile adaptation of XCOM, published by 2K, and Arcane Rush, Gear Games' in-house title. Provided technical leadership, drove architectural improvements, and ensured successful delivery of features across both projects.
Unity Lead
F6 Galaxy
Mar 2022 - Nov 2023 (1 year 8 months)
Led the engineering team for Orbitau, a Web3/NFT-based mobile game. Managed a team of four senior Unity developers, providing technical direction, architecture guidance, code reviews, sprint planning, and mentoring. Collaborated with designers, backend engineers, artists, and stakeholders to define technical solutions and translate game concepts into scalable gameplay systems.
Unity Lead
Radx
Jan 2020 - Dec 2021 (1 year 11 months)
Provided technical leadership and mentoring to two junior Unity developers. Contributed to numerous WebGL, AR, and VR applications for international clients, including interactive experiences, AR solutions, Photon multiplayer networking, and virtual online exhibition platforms.
Contributed to several well-known SEGA mobile titles, including Virtua Tennis Challenge, Sonic the Hedgehog 4: Episode I & II, Crazy Taxi Tycoon, and Memory Lane. Worked across both Unity and proprietary native C++ projects, implementing new gameplay features, fixing production issues, optimizing performance, and maintaining existing game systems.
Unity Developer
Vulcan Labs
Jan 2018 - Aug 2018 (7 months)
Developed multiple casual, AR, and VR applications for iOS and Android with delivery cycles ranging from 2–3 weeks. Responsible for gameplay programming, platform integration, optimization, bug fixing, and publishing support.
C++ Game Developer
VNG Corporation
Aug 2016 - Jan 2018 (1 year 5 months)
Contributed to the development of the global version of Sky Garden, an award-winning mobile farming MMO. Responsible for bringing the game to the iOS platform, adapting engine and platform-specific systems to ensure stable performance and compatibility.
Freelancer
Freelance
Sep 2014 - Aug 2016 (1 year 11 months)
Worked on multiple commercial game projects, primarily Sector 13 and Planet Pokémon. Mentored by senior game engineers from the United States, gaining a strong foundation in game architecture, design patterns, clean code principles, gameplay programming, and engineering practices for large-scale game development.
Back-end System Developer
Novitas
Apr 2012 - Sep 2014 (2 years 5 months)
Worked as a back-end developer on Microsoft Dynamic NAV system in Denmark.
Education
Degrees, certifications, and relevant coursework
University of Science HCMC
Bachelor of Science, Software Engineering
2008 - 2012
Pursued a degree in Software Engineering, focusing on foundational and advanced topics in software development.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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