At Curly Blue Studios, I led development of Shmackle, a mixed reality game launched on the Meta Store. I built its climbing and grabbing movement, multiplayer matchmaking, and real-time object interaction systems.
I integrated PlayFab for player item storage and in-app purchases, and optimized performance for Oculus Quest 2, Quest 3, and Quest 3S. The game passed Meta Store VRC checks.
On Hash and Slash, I developed customizable combat, enemy AI, and an inventory system with cloud saving. Across other projects, I’ve worked on mobile and PC games, including multiplayer networking, performance optimization, and gameplay systems.

