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Syed TaqueeST
Open to opportunities

Syed Taquee

@syedtaquee

Senior Unity gameplay programmer building scalable LiveOps and performant mobile games.

India
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What I'm looking for

I’m looking for a role where I can own gameplay architecture and scalable systems end-to-end—especially LiveOps—partner closely with backend and production teams, and continuously improve performance and maintainability.

I’m a Senior Unity Gameplay Programmer with 7+ years of professional experience delivering commercial Android and iOS games using Unity and C#. I specialize in gameplay architecture and scalable gameplay systems—especially LiveOps—while keeping performance tight through profiling and optimization.

I’ve owned complex gameplay features end-to-end, taking them from design through release and collaborating with multidisciplinary teams. As the sole Unity developer on a live-service mobile title, I led implementation of Season Pass, player progression, economy, tournaments, backend-driven content, platform integrations, and reusable, maintainable systems built on SOLID and modern software architecture.

Experience

Work history, roles, and key accomplishments

AG

Senior Unity Game Developer

Awo Gaming

Jan 2026 - Jun 2026 (5 months)

Served as the sole Unity developer for The Lost Tower, owning gameplay architecture, feature implementation, debugging, optimization, and production support. Implemented Season Pass and player progression/economy/tournament LiveOps features via backend-driven REST APIs and integrated multiple platform services.

JS

Senior Software Engineer

Juego Studios

Dec 2020 - Jul 2025 (4 years 7 months)

Architected reusable gameplay frameworks and modular client-side REST API infrastructure across multiple Unity projects. Developed gameplay features (AI, combat, progression, saves, UI) and integrated PlayFab, Unity Analytics, and advertising services while mentoring junior developers via code reviews and technical guidance.

KS

Software Developer

Knackbout Studios

Sep 2017 - Dec 2020 (3 years 3 months)

Developed gameplay systems for educational games, enterprise event games, and interactive marketing experiences, implementing core mechanics including AI, UI, inventory, save systems, and player interactions. Worked with clients to demonstrate builds, gather feedback, and iterate features while contributing to Android and iOS releases.

Education

Degrees, certifications, and relevant coursework

AD

Asian Institute of Design

Professional Diploma in Game Programming, Game Programming

Completed a Professional Diploma in Game Programming at Asian Institute of Design.

SC

St. Claret PU College

Pre-University (12th Standard), Pre-University (12th Standard)

Completed Pre-University education (12th Standard) at St. Claret PU College.

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