Syed Taquee
@syedtaquee
Senior Unity gameplay programmer building scalable LiveOps and performant mobile games.
What I'm looking for
I’m a Senior Unity Gameplay Programmer with 7+ years of professional experience delivering commercial Android and iOS games using Unity and C#. I specialize in gameplay architecture and scalable gameplay systems—especially LiveOps—while keeping performance tight through profiling and optimization.
I’ve owned complex gameplay features end-to-end, taking them from design through release and collaborating with multidisciplinary teams. As the sole Unity developer on a live-service mobile title, I led implementation of Season Pass, player progression, economy, tournaments, backend-driven content, platform integrations, and reusable, maintainable systems built on SOLID and modern software architecture.
Experience
Work history, roles, and key accomplishments
Senior Unity Game Developer
Awo Gaming
Jan 2026 - Jun 2026 (5 months)
Served as the sole Unity developer for The Lost Tower, owning gameplay architecture, feature implementation, debugging, optimization, and production support. Implemented Season Pass and player progression/economy/tournament LiveOps features via backend-driven REST APIs and integrated multiple platform services.
Senior Software Developer
Destiny Interactive
Aug 2025 - Jan 2026 (5 months)
Developed foundational gameplay systems for an MVP underwater survival game, including player movement, combat, AI, inventory, and reusable gameplay frameworks. Supported Agile delivery through debugging, sprint planning, and feature implementation.
Senior Software Engineer
Juego Studios
Dec 2020 - Jul 2025 (4 years 7 months)
Architected reusable gameplay frameworks and modular client-side REST API infrastructure across multiple Unity projects. Developed gameplay features (AI, combat, progression, saves, UI) and integrated PlayFab, Unity Analytics, and advertising services while mentoring junior developers via code reviews and technical guidance.
Software Developer
Knackbout Studios
Sep 2017 - Dec 2020 (3 years 3 months)
Developed gameplay systems for educational games, enterprise event games, and interactive marketing experiences, implementing core mechanics including AI, UI, inventory, save systems, and player interactions. Worked with clients to demonstrate builds, gather feedback, and iterate features while contributing to Android and iOS releases.
Education
Degrees, certifications, and relevant coursework
Asian Institute of Design
Professional Diploma in Game Programming, Game Programming
Completed a Professional Diploma in Game Programming at Asian Institute of Design.
St. Claret PU College
Pre-University (12th Standard), Pre-University (12th Standard)
Completed Pre-University education (12th Standard) at St. Claret PU College.
Availability
Location
Authorized to work in
Job categories
Skills
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