Aswin Kannaa
@aswinkannaa
I build Unreal Engine gameplay systems, combat mechanics, and interactive 3D prototypes.
What I'm looking for
I've built and shipped two independent Unreal Engine prototypes, creating character movement, combat, enemy AI, interaction logic, and level environments from end to end.
In my third-person shooter, I developed responsive movement, camera handling, weapon mechanics, and Blueprint-driven enemy behavior. For a warehouse pickup game, I implemented first-person controls and pickup/inventory systems designed for smooth interaction.
Previously at RPM VFX, I delivered frame-accurate rotomation and camera tracking for live-action footage while supporting Matchmove, Animation, FX, and Compositing teams. I also supervised contracted team members and ran a gaming cafe, building practical experience in project ownership, operations, client relations, and reliable delivery.
Experience
Work history, roles, and key accomplishments
Rotomation Artist
RPM VFX
Jun 2022 - Jul 2023 (1 year 1 month)
Delivered frame-accurate 3D rotomation and camera tracking matched precisely to live-action footage. Supported a full VFX pipeline, ensuring accurate 3D alignment for downstream teams, and supervised contracted team members while maintaining rigorous shot cleanup and QC standards.
Education
Degrees, certifications, and relevant coursework
Pearl Academy, Mumbai
Professional Certificate, Game Design and Virtual Production
2025 -
Grade: 90%
Pursuing a Professional Certificate in Game Design and Virtual Production with a focus on Unreal Engine, achieving 90%.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
behance.net/aswinkannaanJob categories
Skills
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