MineX User
@minexuser
I build optimized Unity gameplay, multiplayer systems, and developer tools for production games.
What I'm looking for
At Net.Cat.World, I own gameplay and core systems, architecture, optimization, and third-party integrations across production Unity projects. I've reduced build size by approximately 48%, level loading time by approximately 36%, and RAM consumption by approximately 5.6%, while shipping gameplay and balance improvements associated with higher engagement and active users.
I build reusable Unity frameworks and tools, including ItchDeploy for automated multi-platform builds and itch.io deployment, SceneXRay for architecture and scene quality checks, and Prime Audio System. I also developed networked co-op gameplay with Photon Fusion 2 for Is It Door, and I enjoy taking features from architecture through profiling, testing, debugging, and release while mentoring junior developers.
Experience
Work history, roles, and key accomplishments
Senior Unity Developer
Net.Cat.World
Jan 2022 - Present (4 years 7 months)
Owned gameplay/core systems, architecture, optimization, and third-party integrations across production Unity projects. Reduced build size by ~48% and loading time by ~36%, and improved player engagement by ~11.9%.
Education
Degrees, certifications, and relevant coursework
MineX hasn't added their education
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Software and tools used professionally
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