At SilverHorse, I created the concept for Campfire Survival and implemented its core gameplay systems, including level-up perks, enemy waves and AI, and procedural level generation. I also developed Unblock My Car’s custom Unity Editor tools for placing car prefabs and generating puzzle levels across five difficulty tiers.
Across projects at Game Clay, Panda Play, White River and Solo Games, I developed gameplay systems and progression, ported mobile games to WebGL, and optimized game performance. For SandBlox: New Arena, I improved performance from 40 to 60 FPS; for Clawler Fight, D1 retention was above 40% and playtime exceeded 50 minutes.

