At ProductMadness, I owned the full feature lifecycle for BigFishCasino, releasing 12 features to real users. I developed dynamic 2D scenes and reusable components in Cocos Creator, and built PHP backend features.
I also instrumented features with telemetry and ran A/B tests to gather product statistics. Earlier at GlobalLogic, I built real-time collaboration and venue video-capture experiences, and contributed to projects ranging from scene-editing tools to web portals.

