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Mike Barrette

@mikebarrette

I am an experienced worldbuilder, narrative designer, and artist delivering polished game worlds.

United States
Message

What I'm looking for

I'm seeking roles leading worldbuilding and narrative design for story-driven games, collaborating across art and design teams to deliver polished, playable environments and shipped titles.

I bring 20 years of experience as a worldbuilder, story designer, and artist, shipping multiple titles across small teams and AAA productions. I combine critical analysis with creative imagination to move projects from concept through prototype to completion.

My work spans world and level design, narrative design, concept art, and environment art; I've led design and art teams, produced illustrated story-maps, and built playable prototypes. I am highly skilled with Photoshop and the Adobe Creative Suite, 3D tools (3ds Max, Maya, Softimage) and development in Unreal Engine 4.

I am organized, adaptable, and a strong cross-team collaborator who can lead or contribute in both independent and team roles. I focus on delivering cohesive worlds and compelling narratives that support gameplay and engage players.

Experience

Work history, roles, and key accomplishments

AS
Current

Creative Direction and Artistic Production

Alphazett Studio

Jan 2019 - Present (6 years 7 months)

Authored and produced an ongoing online world-building project with original fiction, digital art, and subscriber content. Consults on web and graphics projects and is developing content for an RPG-style card game.

HO

World Design Lead

Holospark

Jan 2015 - Jan 2017 (2 years)

Created mission maps and prototyped levels for a sci-fi FPS, collaborating with art and design teams to implement gameplay and level mechanics. Delivered playable prototypes used in production planning and iteration.

CS

Lead Level Design & Art

Cryptic Studio

Jan 2013 - Jan 2015 (2 years)

Designed and built level maps for an open-world fantasy MMO, producing playable areas and supporting ongoing content updates. Coordinated with art teams to maintain visual and gameplay consistency across maps.

WS

Narrative/World Design Lead

Warner Brothers Games / Surreal Software

Jan 2004 - Jan 2012 (8 years)

Led narrative and world design in pre-production, producing illustrated story-maps and prototype playable levels and guiding world-building from paper maps to fully developed Unreal environments of 100+ streaming maps. Authored level design docs and coordinated art/design teams for prototyping.

MS

Environment Lead, Lead Concept Artist

Microsoft Game Studios

Jan 1998 - Jan 2004 (6 years)

Coordinated and delivered environment and concept art for multiple titles, including building all multiplayer map environments for Crimson Skies 2 and managing teams to deliver additional DLC. Produced concepts, prototypes, and technical specs to support level production.

Education

Degrees, certifications, and relevant coursework

Southern California Institute of Architecture logoSA

Southern California Institute of Architecture

Master of Architecture, Architecture

Master of Architecture degree completed at the Southern California Institute of Architecture in Los Angeles, California.

Syracuse University School of Architecture logoSA

Syracuse University School of Architecture

Bachelor of Architecture, Architecture

Bachelor of Architecture degree from Syracuse University School of Architecture in Syracuse, New York.

Tech stack

Software and tools used professionally

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Mike Barrette - Creative Direction and Artistic Production - Alphazett Studio | Himalayas