At Highwire Games, I worked on world building, level design, and asset creation for Six Days in Fallujah. I built modular environment kits in Unreal Engine and used a PBR workflow to create realistic game assets.
I also worked with AI technology and design teams to diagnose environment and AI interaction issues and improve tools and workflows. I mentored newer artists.
Across projects including Halo Infinite, ARK: Survival Evolved, The Lamplighters League, and The Elder Scrolls Online, I contributed environment art, lighting, look development, and materials and shaders. At Studio Wildcard, I led the environment art team for ARK: Survival Evolved – Extinction DLC, planning schedules and assigning tasks.

