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Mike RodriguezMR
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Mike Rodriguez

@mikerodriguez1

Senior Environment Artist at Highwire Games who created modular Unreal Engine environment kits for Six Days in Fallujah.

United States
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At Highwire Games, I worked on world building, level design, and asset creation for Six Days in Fallujah. I built modular environment kits in Unreal Engine and used a PBR workflow to create realistic game assets.

I also worked with AI technology and design teams to diagnose environment and AI interaction issues and improve tools and workflows. I mentored newer artists.

Across projects including Halo Infinite, ARK: Survival Evolved, The Lamplighters League, and The Elder Scrolls Online, I contributed environment art, lighting, look development, and materials and shaders. At Studio Wildcard, I led the environment art team for ARK: Survival Evolved – Extinction DLC, planning schedules and assigning tasks.

Experience

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Education

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Savannah College of Art and Design logoSD

Savannah College of Art and Design

Bachelor of Fine Arts, Interactive Design and Game Development

Bachelor of Fine Arts in Interactive Design and Game Development, completed in May 2008.

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Software and tools used professionally

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