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Eric EckhouseEE
Open to opportunities

Eric Eckhouse

@ericeckhouse

I’m a 3D environment artist and lead, delivering optimized, high-fidelity worlds for multi-platform games and real-time engines.

United States
Message

What I'm looking for

I’m looking to lead environment art and pipelines in a cross-functional team—shipping optimized, high-fidelity worlds across platforms, mentoring artists, and continuously improving iteration speed, asset reuse, and performance in real-time engines.

I’m a Creative 3D environment artist with 10+ years’ experience delivering high-quality, optimized assets across major game titles and varied platforms. I turn 2D concepts into immersive, polished 3D worlds, supporting product quality, visual consistency, and streamlined development pipelines.

I’ve spearheaded environmental art production for NBA 2K23, NBA 2K24, NBA 2K League, and NBA 2K25, delivering high‑fidelity, optimized assets across Nintendo Switch, PC, Xbox, and PlayStation. I’ve also improved workflows by standardizing asset submission (Perforce) and LOD practices to reduce build errors and accelerate iteration cycles.

I’m known for collaborating cross-functionally, mentoring other artists, and ensuring assets perform well across hardware. In recent roles, I’ve led VR look-development and built AR training modules, while continuing to engineer asset pipelines that reduce load times and post-launch issues.

Experience

Work history, roles, and key accomplishments

FR

3D Production Artist

Freelance

Jan 2014 - Jan 2021 (7 years)

Executed client-driven 3D projects (character modeling and environmental design) while managing teams of up to 3 artists to deliver on schedule. Mentored and trained 50+ clients on Maya and Unreal, and streamlined the character pipeline to improve in-engine performance and reduce production time by updating/optimizing a legacy asset repository.

Education

Degrees, certifications, and relevant coursework

GG

Gnomon School of Visual Effects and Games

3D Art Courses, 3D Art

Completed 3D Art courses focusing on 3D asset creation and game design.

TC

The Art Institute of Chicago

Bachelor of Arts, Game Art & Design

Grade: Best of Quarter for Game Design, Gameplay, Environmental Modeling

Earned a Bachelor’s degree in Game Art & Design and completed coursework related to game design, gameplay, and environmental modeling.

LU

Lynn University

Bachelor of Science, 3D Computer Animation & Illustration

Earned a BS degree in 3D Computer Animation & Illustration.

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