Adam Smith
@adamsmith5
Senior 2D game artist delivering stylized characters, UI, and animation with visual development leadership and production-ready craft.
What I'm looking for
I’m a senior 2D game artist with 15+ years of experience creating stylized characters, environments, UI, animation, and production assets for mobile, web, PC, console, and VR projects. I focus on visual development, art direction, pipeline ownership, cross-functional collaboration, and mentoring, adapting quickly to established styles while delivering clear, game-ready artwork.
I’ve led production of hundreds of characters, enemies, environments, UI elements, and promotional assets across multiple game releases, directing visual style and UI/UX development while coordinating outsourced art collaboration. I also mentor junior artists through feedback, documentation, and pipeline guidance, turning gameplay requirements and design direction into cohesive assets that support gameplay and production needs.
Experience
Work history, roles, and key accomplishments
Concept Artist & Animator
Hero Trainer
Sep 2022 - Sep 2025 (3 years)
Designed customizable characters and environments and produced animated prototypes for a mobile game project. Coordinated with developers on Unity implementation, file formatting, and technical handoff requirements.
Senior 2D Game Artist
Funkitron
Apr 2023 - Feb 2025 (1 year 10 months)
Created stylized 2D visual assets for casual mobile games, maintaining consistency across environments, UI, game board elements, and promotional artwork. Collaborated with game designers to align visual style, readability, and feature needs throughout development.
Concept Artist & Visual Dev Consultant
Terra Zero
Oct 2022 - Feb 2023 (4 months)
Developed visual concepts for costumes, environments, characters, and enemies for a 3D VR game experience. Presented iterative sketches and refined concepts based on stakeholder feedback.
Principal Artist & Art Director
Playsino
May 2013 - Oct 2014 (1 year 5 months)
Directed visual style and UI/UX development for web-based and mobile casino-style games. Redesigned UI/UX for usability and clarity, coordinated external artists, and produced marketing illustrations and reusable asset libraries.
Lead 2D Game Artist
Playsaurus
Nov 2011 - Apr 2013 (1 year 5 months)
Led 2D art production for characters, enemies, animation, and in-game assets while managing pipeline quality and mentoring artists. Illustrated and animated hundreds of game-ready assets across multiple releases and created marketing key art for Steam promotions and events.
Senior 2D Game Artist
Meteor Games
Feb 2010 - Oct 2011 (1 year 8 months)
Created game-ready 2D assets for Facebook and browser-based social games. Designed production assets supporting gameplay, UI, and visual identity and collaborated with design and production teams for consistent visual execution.
Education
Degrees, certifications, and relevant coursework
Virginia Commonwealth University
Bachelor of Arts, Communication Art & Design
Earned a Bachelor of Arts in Communication Art & Design from Virginia Commonwealth University.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
absmithart.myportfolio.comJob categories
Skills
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