At CRUX, I led visual development for environments, props, and worldbuilding elements for Crux, a narrative-driven stealth detective game. I created production concepts and prop breakdowns for the vertical slice, helping translate the game’s retro-futuristic setting into assets for 3D production.
Across game projects and freelance work, I’ve created concept art, illustrations, and designs for environments, characters, props, and game assets. At Maliyo Games, I created concept art for Disney’s Iwaju game and developed an “Art for games” curriculum; I’ve also mentored artists and supported visual development at other studios.

