Adam Andersen
@adamandersen
Game designer focused on gameplay systems, mechanics, balance, and responsive player experience.
What I'm looking for
I’m a game designer focused on gameplay systems, mechanics, balance, and player experience. I specialize in translating worldbuilding and design intent into structured, playable prototypes with clear, responsive game feel.
In Unity, I’ve prototyped and iterated gameplay systems across genres—designing core movement and combat, balancing abilities and encounters for 1v1 scenarios, and improving moment-to-moment responsiveness. I also build level layouts that support exploration, player guidance, pacing, and progression.
I bring visual and atmosphere support to my design work through 2D asset creation and environmental storytelling. I’ve created and implemented assets for gameplay encounters, and collaborated design and visuals to reinforce immersion—especially in tense pacing-driven experiences.
Beyond projects, I contribute to the community through game concepts and modding work—improving textures, designing alternate character skins, integrating sound effects, and refining animations using modding tools. I’m also a recent Game Design graduate (University of Baltimore, 2023), and I’m driven to keep iterating until systems feel great to play.
Experience
Work history, roles, and key accomplishments
Game Designer - Horror FPS
The Alien Ruins
Designed gameplay encounters to create tension and pacing in a horror FPS. Created and implemented 3D assets to support environment and atmosphere, collaborating with visuals to reinforce the horror experience.
Game Designer - Action FPS
TechnoOrc
Designed core combat mechanics and enemy interactions for an action FPS in Unity. Implemented gameplay systems, iterated balance, and focused on moment-to-moment gameplay and player feedback.
Game Designer - 3D Platformer
The Mysterious Forest
Designed level layouts in Unity focused on exploration and player guidance. Built and iterated gameplay spaces to support pacing and progression, integrating environmental elements to improve immersion and navigation.
Game Designer - 2D Action-Adventure
MiserManorCurse
Created 2D assets, textures, and backgrounds in support of the game's visual style. Shaped atmosphere through environmental art, lighting, and visual tone to enhance player immersion and presentation.
Game Designer - 2D Platformer
The Wolf's Wrath
Designed and implemented core movement and combat systems in Unity. Balanced player abilities and enemy encounters for 1v1 scenarios and iterated mechanics to improve responsiveness and game feel.
Education
Degrees, certifications, and relevant coursework
University of Baltimore
Bachelor of Arts in Game Design, Game Design
Activities and societies: Affiliations: Hive Workshop (Warcraft III modding contributor); KillerSkins (League of Legends custom skin design contributor); NexusMods (The Witcher modding projects contributor).
Earned a Bachelor of Arts in Game Design, graduating in 2023. Developed game design skills focused on gameplay systems and player experience.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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