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Adam AndersenAA
Open to opportunities

Adam Andersen

@adamandersen

Game designer focused on gameplay systems, mechanics, balance, and responsive player experience.

United States
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What I'm looking for

I’m looking for a game design role where I can prototype and iterate gameplay systems in Unity, collaborate on worldbuilding and level pacing, and help craft clear, responsive game feel with strong player feedback.

I’m a game designer focused on gameplay systems, mechanics, balance, and player experience. I specialize in translating worldbuilding and design intent into structured, playable prototypes with clear, responsive game feel.

In Unity, I’ve prototyped and iterated gameplay systems across genres—designing core movement and combat, balancing abilities and encounters for 1v1 scenarios, and improving moment-to-moment responsiveness. I also build level layouts that support exploration, player guidance, pacing, and progression.

I bring visual and atmosphere support to my design work through 2D asset creation and environmental storytelling. I’ve created and implemented assets for gameplay encounters, and collaborated design and visuals to reinforce immersion—especially in tense pacing-driven experiences.

Beyond projects, I contribute to the community through game concepts and modding work—improving textures, designing alternate character skins, integrating sound effects, and refining animations using modding tools. I’m also a recent Game Design graduate (University of Baltimore, 2023), and I’m driven to keep iterating until systems feel great to play.

Experience

Work history, roles, and key accomplishments

TE

Game Designer - Action FPS

TechnoOrc

Designed core combat mechanics and enemy interactions for an action FPS in Unity. Implemented gameplay systems, iterated balance, and focused on moment-to-moment gameplay and player feedback.

Education

Degrees, certifications, and relevant coursework

University of Baltimore logoUB

University of Baltimore

Bachelor of Arts in Game Design, Game Design

Activities and societies: Affiliations: Hive Workshop (Warcraft III modding contributor); KillerSkins (League of Legends custom skin design contributor); NexusMods (The Witcher modding projects contributor).

Earned a Bachelor of Arts in Game Design, graduating in 2023. Developed game design skills focused on gameplay systems and player experience.

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