At UNIVRSE, I create and assemble Unity scenes and 3D assets for immersive VR experiences, working from modeling and materials through shaders, VFX, lighting, and engine assembly.
I’ve developed tools, shaders, and technical solutions for production needs, and optimized scenes, assets, and shaders to meet VR performance requirements. I also produced 360° videos in Unreal Engine for Unity VR projects and integrated them into prepared scenes.
At UNIVRSE, I led a VR project from initial production through final delivery, including an educational version. Earlier, I created an MMO open-world map at NexxyoLabs and built realistic game environments for Meta.Fi.

