Meiby Hernández Morales
@meibyhernndezmorales
I build optimized real-time game environments, modular assets, and visual storytelling in Unreal Engine 5.
What I'm looking for
At Psiontech, I created real-time environments for Soul Shards, building modular kits, hero assets, props, materials, and optimized scenes in Unreal Engine 5. I take assets from blockout through final implementation, supporting gameplay and visual storytelling.
My background spans game development, 3D art, web development, UI/UX design, and teaching 3D art and game development at Universidad Nacional de Colombia. I bridge art and technology through efficient production pipelines using Maya, ZBrush, Substance 3D, Git, and Agile workflows.
Experience
Work history, roles, and key accomplishments
Environment Artist
Psiontech
Jun 2024 - Jun 2026 (2 years)
Created high-quality real-time environments for Soul Shards using Unreal Engine 5. Designed and developed modular environment kits, hero assets and props, from blockout to final implementation.
Education
Degrees, certifications, and relevant coursework
Trazos School of Digital Arts
Master's Degree, Digital Art
Master's Degree in Digital Art from Trazos School of Digital Arts in Madrid, Spain.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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