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Meiby Hernández MoralesMM
Open to opportunities

Meiby Hernández Morales

@meibyhernndezmorales

I build optimized real-time game environments, modular assets, and visual storytelling in Unreal Engine 5.

Spain
Message

What I'm looking for

I'm looking to create visually compelling, technically optimized real-time environments while collaborating across art, design, and engineering in efficient production pipelines.

At Psiontech, I created real-time environments for Soul Shards, building modular kits, hero assets, props, materials, and optimized scenes in Unreal Engine 5. I take assets from blockout through final implementation, supporting gameplay and visual storytelling.

My background spans game development, 3D art, web development, UI/UX design, and teaching 3D art and game development at Universidad Nacional de Colombia. I bridge art and technology through efficient production pipelines using Maya, ZBrush, Substance 3D, Git, and Agile workflows.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

TA

Trazos School of Digital Arts

Master's Degree, Digital Art

Master's Degree in Digital Art from Trazos School of Digital Arts in Madrid, Spain.

Tech stack

Software and tools used professionally

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