At Agenpia, I teach GLSL fundamentals and creative coding for real-time applications, alongside 3D modeling with Blender. My courses cover procedural graphics, topology, materials, lighting, rendering, and animation.
At Image Campus, I assist with the Shader Development course, focusing on HLSL and GLSL programming. I also develop practical exercises for real-time shaders and performance optimization.
At Diarc Studio, I modeled, textured, and optimized assets for architectural visualization, video games, and VR/AR simulations. I also developed interactive applications and UI with Blueprints in Unreal Engine 5.
I developed advanced materials and shaders for visual effects and produced real-time rendering and cinematics for immersive projects. I managed version control and workflows using GitHub and GitLab.

