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Alex MartínAM
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Alex Martín

@alexmartn

I build optimized, visually cohesive game environments, maps, and production-ready props.

Spain
Message

I've created and redesigned maps for Nexxyo Labs' Outer Ring, resolving gameplay issues, improving visual quality, and rapidly iterating PvP maps under tight deadlines. I work closely with level design, modelers, and art teams to integrate assets and maintain gameplay and visual standards.

Previously, I optimized Unreal Engine environments for cinematic sequences at GIA Project and built modular assets, maps, and set dressing for games and animation. My work also includes production-ready props for Nancy Drew: Midnight at Salem at Secret 6, supported by training in AAA modeling, texturing, and game-development pipelines.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

VS

Voxel School

Master of Arts, Advanced Modelling and Texturing for AAA Videogames

2018 - 2019

Completed a 510-hour intensive Master of Arts program focused on creating high-quality assets, weapons, and environments for AAA games, with practical experience at Secret 6 Madrid.

Tech stack

Software and tools used professionally

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