I've created and redesigned maps for Nexxyo Labs' Outer Ring, resolving gameplay issues, improving visual quality, and rapidly iterating PvP maps under tight deadlines. I work closely with level design, modelers, and art teams to integrate assets and maintain gameplay and visual standards.
Previously, I optimized Unreal Engine environments for cinematic sequences at GIA Project and built modular assets, maps, and set dressing for games and animation. My work also includes production-ready props for Nancy Drew: Midnight at Salem at Secret 6, supported by training in AAA modeling, texturing, and game-development pipelines.
