At Iron Galaxy Studios, I maintained Apex Legends UI functionality and cross-platform parity on Nintendo Switch and Nintendo Switch 2. I integrated Joy-Con 2 mouse support at the engine level and extended the handheld UI solution across platforms.
On Rumbleverse, I implemented and maintained the live service connection flow, player data persistence, and achievement support across platforms. I also implemented and debugged networked melee combat and traversal systems.
At OT Training Solutions, I developed Unity training simulator features, including a Scenario Tool and adaptable enemy behavior. Earlier, as a Junior Software Engineer at Bohemia Interactive Simulations, I maintained and developed a Windows IDE and a Chromium Embedded Framework interface.

