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Stephen Sheppard

@stephensheppard

Senior Software Engineer at Blind Squirrel Games who built networked destruction systems for State of Decay 3.

United States
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At Blind Squirrel Games, I built networked destruction systems for State of Decay 3, enabling windows, fences, and other objects to break through player and enemy interactions. I also worked on graphics and world technology, evaluating performance and building tools for artists.

For Blind Squirrel Games prototypes, I stood up single-player and multiplayer projects in UE5 using the Lyra framework. I prototyped turn-based actions, ability systems, and AI behaviors, and fine-tuned player movement.

I supported shipped games including Mass Effect Legendary Edition and Sonic Colors: Ultimate. My work included migrating code from UE3 to UE4, building an achievement system, and profiling memory and performance issues.

Earlier, I worked on game ports and engineering support at Digital Smash and OR1GO LLC., and on MMORPGs at Gravity Interactive, Inc. I’ve been drawn to games since childhood, and making them has remained the driving force in my education and career.

Experience

Work history, roles, and key accomplishments

GI

Lead Game Programmer

Gravity Interactive, Inc.

May 2012 - Feb 2016 (3 years 9 months)

Worked on MMORPGs including ROSE Online and Requiem, implementing localization, mount riding, cloaking skills, and Steam integration. Built client and server applications from acquired source code.

Activision logoAC

Quality Assurance

Activision

Jul 2011 - May 2012 (10 months)

Worked in a large team to find, report, and verify bugs in Call of Duty: Modern Warfare 3 across alpha, beta, and title update phases.

Education

Degrees, certifications, and relevant coursework

West Chester University logoWU

West Chester University

Bachelor of Science, Computer Science

Grade: 3.5

Activities and societies: Minor in Mathematics; Relevant Coursework: Object Oriented C++, Linear Algebra, Data Structures

Graduated with a Bachelor of Science in Computer Science and a minor in Mathematics in May 2006, with a GPA of 3.5.

Tech stack

Software and tools used professionally

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