On Iron Echoes: Zenith’s Rising, I designed a modular UI system in Unity with reusable HUD and menu components. I built the gameplay interface layer and contributed to a cross-scene inventory system with structured state management.
In my 2025 database projects, I implemented a Python and SQLite CRUD system and refactored insecure queries to use parameterized statements. I also developed a command-line inventory system with search, restocking detection, and input validation.

