Eddy Elguezabal
@eddyelguezabal
Innovative game developer with expertise in programming and design.
What I'm looking for
I am an innovative and detail-oriented game developer with a strong background in programming, system design, and live-service game development. My journey in the gaming industry has been marked by a proven track record of leading cross-functional teams and delivering high-quality games that create immersive experiences. I am passionate about fostering collaboration to achieve ambitious goals and push the boundaries of game design.
Currently, I serve as a Senior Software Engineer at Boltz Entertainment, where I have played a pivotal role in transforming the company from a startup indie studio into a fully operational entity. My key accomplishments include developing core gameplay systems for our live-service writing party game, Write Warz, and building backend infrastructure to manage player accounts and microtransactions. I take pride in mentoring junior developers and facilitating effective communication between teams to ensure the successful delivery of our projects.
In addition to my professional experience, I have worked on independent game projects that showcase my programming skills and creativity. I am always eager to learn and grow within the industry, and I strive to create engaging and memorable gaming experiences for players.
Experience
Work history, roles, and key accomplishments
Senior Software Engineer
Boltz Entertainment
Mar 2023 - Present (2 years 3 months)
Played a pivotal role in transforming Boltz Entertainment from a startup indie company into a fully operational studio. Led the development and production of Write Warz, a live-service writing party game, while collaborating closely with the Game Director to drive design, programming, and marketing strategies.
Programmer (Realms)
Independent Game Project
Jun 2022 - Present (3 years)
Contributed to programming core gameplay systems for 'Realms', including AI, animations, and environmental elements. Implemented enemy AI behaviors and animations to create engaging combat encounters and developed traps and environmental hazards to enhance gameplay challenges.
Programmer (Chamber of Elements)
Independent Game Project
Developed a Scriptable Object-based element system and state machine to manage turns and enable data-driven design for 'Chamber of Elements'. Designed a robust stat system capable of processing and stacking multiple modifiers, and developed a roguelike 'run' system with procedural generation for varied playthroughs.
Education
Degrees, certifications, and relevant coursework
University of Central Florida
Bachelor of Arts, Digital Media - Game Design Track
Focused on game design principles and practices, covering various aspects of digital media creation. Gained foundational knowledge in computer science through a minor, complementing game development studies.
University of Central Florida
Minor, General Computer Science
Studied fundamental concepts of computer science, providing a strong technical base for game development. This minor enhanced understanding of programming and software engineering principles.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
portfolio.comSkills
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