Brittany Thibodeaux
@brittanythibodeaux
C++ game software engineer shipping AAA titles, owning features end to end from design to production.
What I'm looking for
I’m a C++ software engineer with 6 years of experience shipping AAA titles, comfortable owning features end to end—from scoping and design through server-side work, legacy integration, and production delivery. I’ve built a track record of extending complex systems without breaking stability, while moving quickly through unfamiliar codebases.
In my most recent role, I designed and shipped a complete game mode feature that required new server-side logic, AI behavior integration, and a custom manager layer on top of legacy trigger and scenario systems. I routinely debug across gameplay logic, UI, spatial systems, and networking under release pressure, and I’ve taken direct ownership of a proprietary design-facing scripting tool to enable faster iteration.
I also bridge server and client by implementing server-side logic in Python for a run-in feature—ingesting design-authored data, calculating per-match likelihood, participant selection, and timing, then packaging results back to the client. Beyond gameplay, I’ve maintained and extended C++ UI architecture (including custom UI components in a modified Unreal Engine 4 environment), authored TDDs, negotiated feature scope across departments, and mentored junior engineers through a 12-week incubator.
Experience
Work history, roles, and key accomplishments
Software Engineer
Visual Concepts
Mar 2021 - May 2026 (5 years 2 months)
Shipped 8 AAA titles and owned end-to-end delivery of a complete game mode feature, including new server-side logic, AI integration, and extensions to legacy trigger and scenario systems. Built a design-facing scripting tool, implemented Python server logic and extended C++ client parsing, and provided technical leadership by authoring TDDs and mentoring junior engineers (20+ interviews, 12-week i
Software Engineer
HookBang
Jul 2020 - Mar 2021 (8 months)
Core engineer on a small crew supporting NBA 2K League Season 4 live operations. Managed nightly build pipelines, resolved critical networking defects, and maintained console certification compliance (TRC/TCR).
Service Integration Manager
Sasol
Aug 2013 - Aug 2020 (7 years)
Led IT service management for North America, overseeing change management, critical incident response, and postmortem processes for global outages across multiple partner organizations.
Education
Degrees, certifications, and relevant coursework
Full Sail University
Master of Science, Game Design
Grade: First in Class
Completed an M.S. in Game Design at Full Sail University, graduating in 2023 (First in Class).
Lamar University
Bachelor of Science, Computer Science
Grade: Summa Cum Laude
Completed a B.S. in Computer Science at Lamar University, graduating in 2020 (Summa Cum Laude).
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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