At Amber, I facilitated Agile and Scrum ceremonies, organized sprint backlogs, and tracked milestones across art and technology teams.
I standardized character rigging and animation handoffs to Unity, removing technical bottlenecks and reducing asset integration time. I also connected artists, technical animators, and software engineers to support technical quality and delivery timelines.
At Mad Bricks, I supervised the integration of character rigs using mGear and animation sequences into Unity Timeline. I identified scope risks, prioritized backlog tasks, and collaborated with development leads to meet real-time engine performance budgets.
Earlier, I delivered 3D animation work at The Electric Factory, Plenty, and Golemstudio, including character animation milestones for an international broadcast client.

