At Waypoint, I produced gaming and entertainment projects for clients including EA Games, Bandai, Konami and Blizzard, taking work from the initial brief through production and delivery. I translated client requirements into scopes, workflows, resource plans and estimates.
I coordinated multidisciplinary teams of up to 16 people, reviewed creative work and presented projects to clients. I also integrated generative AI and AI video tools into concept development and production workflows alongside traditional CGI.
My background spans television, motion design, interactive media and 3D. As a freelancer, I deliver audiovisual, 3D, motion design and interactive work for clients including Mercado Libre Brasil, Stella Artois and Toyota, and I stay hands-on with tools such as Blender, Maya and Unreal Engine 5.

