
Maksim Kurtlatskov
@maksimkurtlatskov
Product leader at Kurlak Studio, where I launched FarmFun on Telegram and grew it to 120K+ players.
What I'm looking for
At Kurlak Studio, I founded the studio and launched FarmFun, a live, revenue-generating casual farming game on Telegram that grew to 120K+ players. I run its product lifecycle, from strategy and game design to backend, LiveOps, and community management.
At Xsolla, I owned the strategy and roadmap for X.LA, a gaming-commerce platform, and built its product team from one to four PMs. Earlier, I built an in-house game development studio from scratch and developed an SDK suite and Commerce API for game partners.
At Nexters, I owned the new-player experience for Hero Wars: Dominion Era, improving onboarding and establishing a systematic A/B testing process. I’m interested in Head of Product, Director of Product, CPO, and Lead Product Manager roles.
Experience
Work history, roles, and key accomplishments
Founder & Product Lead
Kurlak Studio
Nov 2025 - Present (11 months)
Founded an independent game studio and launched FarmFun, a live revenue-generating casual farming game on Telegram, growing the audience to 120K+ players. Own the full product lifecycle solo, including product strategy, game design, backend, database administration, content pipeline, LiveOps events, and community management.
Owned product strategy and roadmap for X.LA, a gaming-commerce platform combining B2B and B2C solutions, reporting to executive leadership and aligning roadmap with company OKRs. Led design and marketing initiatives to merge multiple consumer products into a unified commerce hub, improving conversion and activation by 15%.
Producer (Product Owner)
Nexters
Sep 2021 - Oct 2024 (3 years 1 month)
Owned the new-player experience for a top-grossing mobile RPG, redesigning the entry flow and onboarding with mini-games to attract casual players, improving early retention and tutorial completion by 9%. Established a systematic A/B testing and experimentation process and enhanced monetization strategy, increasing audience retention and lifetime value by 4.5%.
Built an in-house game development studio from scratch, including hiring, processes, tooling, and culture for a team of 50. Took over already-launched projects and moved them into stable live operations while maintaining quality and engagement.
Led development of an SDK suite for popular game engines, simplifying partner integration and reducing time-to-integrate from months to hours. Designed a headless architecture for the Commerce API, streamlining monetization services for game partners.
Product Manager / Game Producer
Ylee Studio
May 2018 - Nov 2018 (6 months)
Managed development of mobile cross-platform casual games, including scope, backlog, delivery process, and release planning.
Founder / Product Lead
VirtuLab
Feb 2015 - May 2018 (3 years 3 months)
Founded a startup building interactive real-estate presentations for desktop, mobile, web, and full-immersion VR, owning product, sales, and delivery. Completed a remote acceleration program at IIDF (FRII) with the startup.
Education
Degrees, certifications, and relevant coursework
Perm State University
Master's Degree, Engineering
2002 - 2007
Master's Degree in Engineering from Perm State University, completed in 2007.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
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