Divine SkoLzki
@divineskolzki
Art Director/ Senior 2D / Concept Artist
What I'm looking for
I am an Art Director and Senior 2D/Concept Artist with extensive experience building visual direction and scalable art production systems for mobile casual and midcore games. I specialize in shaping coherent art visions from pre-production through live operations, aligning visual strategy with product goals, CTR, and marketing needs.
I have led and grown cross-functional and distributed art teams, managed outsourcing studios, and implemented transparent pipelines, documentation, and AI-assisted workflows to accelerate iteration and reduce costs. I personally contribute as a senior concept artist and illustrator, delivering key art, characters, environments, UI concepts, and marketing assets used for user acquisition.
My track record includes launching new IPs, delivering production-ready visual systems, producing independent art projects and events, and integrating modern tools like Stable Diffusion and Midjourney into production. I focus on production transparency, efficiency, and predictable, scalable delivery.
Experience
Work history, roles, and key accomplishments
Lead Artist / Senior 2D
Playducky
Dec 2024 - Dec 2025 (1 year)
Built art direction and visual vision from pre-production to production, formed and led a cross-functional art team, and implemented transparent pipelines that improved scalability and predictability while delivering key concept and marketing assets.
Independent Artist
Skolzki
Jul 2023 - Dec 2024 (1 year 5 months)
Self-published an art book and produced public exhibitions and an animated sitcom project, managing concept, production, distribution, and direct sales to generate revenue.
Art Director / Senior 2D
Helio Games
Jan 2019 - Jul 2023 (4 years 6 months)
Built visual direction and style for a new IP from pre-production to launch, scaled and led distributed art teams and outsource studios, and implemented scalable pipelines that increased transparency and production control while delivering UA and marketing assets.
Senior 2D / Concept Artist
Vrtech
Nov 2016 - Apr 2018 (1 year 5 months)
Defined visual direction for short-cycle VR projects and produced production-ready concept art and visual briefs that enabled delivery of 10+ VR products under fast production cycles.
Art Producer / Lead Artist
Playrix
Feb 2016 - Sep 2016 (7 months)
Defined early art direction and visual systems to deliver a production-ready visual set used to validate and launch full production.
Art Director / Concept Artist
S'OK Development
Nov 2014 - Dec 2015 (1 year 1 month)
Led art direction and production workflows, delivered key art and marketing assets, and managed a small in-house art team to meet production goals.
Lead Artist / Art Director
2RealLife
Nov 2011 - Nov 2014 (3 years)
Progressed to full visual ownership, leading art production, outsourcing, and mobile project pipelines to deliver cohesive visual experiences.
Art Director / Senior 2D
I-Cube
Jul 2010 - Oct 2011 (1 year 3 months)
Built visual direction and production pipelines from scratch, coordinated distributed outsource teams, and delivered key 2D assets for projects.
Lead Artist / Concept Artist
Destiny Development
Mar 2009 - Jul 2010 (1 year 4 months)
Defined visual direction and asset structure while coordinating cross-discipline art production to support game development milestones.
2D Artist
Akella
Jan 2007 - Feb 2009 (2 years 1 month)
Produced 2D art and marketing assets for PC game releases, contributing to visual content and promotional materials.
Education
Degrees, certifications, and relevant coursework
Ufa State Petroleum Technological University
Bachelor, Architecture
Completed a Bachelor degree in Architecture from the Faculty of Architecture and Civil Engineering, Department of Architecture, graduating in 2006.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
skolzki.artPortfolio
divine-art.myportfolio.com/divineartSocial media
Job categories
Skills
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