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Divine SkoLzkiDS
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Divine SkoLzki

@divineskolzki

Art Director/ Senior 2D / Concept Artist

Cyprus
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What I'm looking for

I seek roles where I can lead art vision and teams, build scalable pipelines, integrate AI workflows, and deliver UA-focused marketing and in-game visuals in a collaborative, product-driven studio.

I am an Art Director and Senior 2D/Concept Artist with extensive experience building visual direction and scalable art production systems for mobile casual and midcore games. I specialize in shaping coherent art visions from pre-production through live operations, aligning visual strategy with product goals, CTR, and marketing needs.

I have led and grown cross-functional and distributed art teams, managed outsourcing studios, and implemented transparent pipelines, documentation, and AI-assisted workflows to accelerate iteration and reduce costs. I personally contribute as a senior concept artist and illustrator, delivering key art, characters, environments, UI concepts, and marketing assets used for user acquisition.

My track record includes launching new IPs, delivering production-ready visual systems, producing independent art projects and events, and integrating modern tools like Stable Diffusion and Midjourney into production. I focus on production transparency, efficiency, and predictable, scalable delivery.

Experience

Work history, roles, and key accomplishments

PL

Lead Artist / Senior 2D

Playducky

Dec 2024 - Dec 2025 (1 year)

Built art direction and visual vision from pre-production to production, formed and led a cross-functional art team, and implemented transparent pipelines that improved scalability and predictability while delivering key concept and marketing assets.

Skolzki logoSK

Independent Artist

Skolzki

Jul 2023 - Dec 2024 (1 year 5 months)

Self-published an art book and produced public exhibitions and an animated sitcom project, managing concept, production, distribution, and direct sales to generate revenue.

HG

Art Director / Senior 2D

Helio Games

Jan 2019 - Jul 2023 (4 years 6 months)

Built visual direction and style for a new IP from pre-production to launch, scaled and led distributed art teams and outsource studios, and implemented scalable pipelines that increased transparency and production control while delivering UA and marketing assets.

VR

Senior 2D / Concept Artist

Vrtech

Nov 2016 - Apr 2018 (1 year 5 months)

Defined visual direction for short-cycle VR projects and produced production-ready concept art and visual briefs that enabled delivery of 10+ VR products under fast production cycles.

IC

Art Director / Senior 2D

I-Cube

Jul 2010 - Oct 2011 (1 year 3 months)

Built visual direction and production pipelines from scratch, coordinated distributed outsource teams, and delivered key 2D assets for projects.

DD

Lead Artist / Concept Artist

Destiny Development

Mar 2009 - Jul 2010 (1 year 4 months)

Defined visual direction and asset structure while coordinating cross-discipline art production to support game development milestones.

AK

2D Artist

Akella

Jan 2007 - Feb 2009 (2 years 1 month)

Produced 2D art and marketing assets for PC game releases, contributing to visual content and promotional materials.

Education

Degrees, certifications, and relevant coursework

UU

Ufa State Petroleum Technological University

Bachelor, Architecture

Completed a Bachelor degree in Architecture from the Faculty of Architecture and Civil Engineering, Department of Architecture, graduating in 2006.

Tech stack

Software and tools used professionally

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Divine SkoLzki - Lead Artist / Senior 2D - Playducky | Himalayas