At CharacterHub, I created and managed a comprehensive brand identity and scalable design system, reducing design-to-development hand-off time. I also developed and iterated on platform features based on quantitative user data.
At Alicerce Educação, I shaped the visual identity for educational gaming products and worked with school managers to turn complex schooling systems into engaging, gamified experiences for students. I managed a multidisciplinary team of artists and developers delivering game assets for academic release schedules.
At ToughCookieGames, I developed 2D assets including character designs, environment art, and sprite sheets, and created animations and visual effects for mobile and web games. My background also includes UX training and a degree in Architecture and Urban Planning.

