At Ringtail Games, I design interfaces for PC and mobile products, taking work from early concepts and wireframes through high-fidelity designs and production-ready assets. I also implement UI elements directly in Unity, helping bring design intent into production.
I create reusable interface patterns and foundations—including color systems, typography, layout grids, and components—to support consistency across features and platforms. I work with UX, development, and other disciplines, iterating on designs around product needs and technical constraints.
Before Ringtail Games, I created graphic design and visual assets at FireGecko Studio. That work built a visual design foundation I later applied to UI/UX and digital product design.

